Orm -> RE: Looking for email game with AAR posted on the forum (1/29/2021 3:08:23 PM)
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Sorry for the delay. Would you be willing to play solo against the three of us? The optional rules you like look fairly good, and here are my initial thoughts. - I rather dislike the 2d10 option so I would prefer it to be removed. - The isolated reorg option increases supply calculation time a lot. So I suspects it would make the game close to unplayable. At least in 1942 and forward. - Emergency HQ supply creates the need for more interactions and playing without it makes the game somewhat faster. - Variable reorganization costs feels bad to me as long as there are no air HQ that reorganizes medium, and heavy, bombers more easily. - Night air missions complicate things a bit to much, and tactical night missions are a bit to good. However, only strategic bombing allowed at night could perhaps be a house rule? - Allied combat friction unduly hampers German-Italian co-operation in my humble opinion. Allies co-operate in plenty of other ways without penalization... + CBV adds flavour, and incentive, to the game. However, I am unsure if it is stable enough to be played with? + Blitz bonus improves the 1d10 combat table. + Bottomed ships
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