yutowap33 -> RE: Logistics problem (1/27/2021 3:29:15 PM)
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quote:
ORIGINAL: zgrssd I am a bit unsure about your "No more than 3 connection per city" rule. I already know the city hex will incur the "branches" penalty[..] This is more about encouraging planning ahead (and aesthetics) not due to ingame mechanics. Overall non of these rules are set in stone just general guide lines I follow. quote:
ORIGINAL: compactset 4) Except for the above facts, the system should be functional. [..] Maybe the system could be configurated in a more efficient way, but this is what I constructed progressively during the course of a game of 140 turns, during which I had a lot of minor fronts with minors regimes, independent units and raiders. I don't know about functional.. You seem to be in the process of upgrade to highspeed rail, I think you either not finished or unintentionally overlooked few things: * Your SHQ capital is in the black, it doesn't produce nearly enough rail points. * Thousands of SHQ capital truck points are wasted on the long NE road (better use truck station in middle and divert truck to alba ?) * Most of your rail points arriving at SHQ/Capital are generated elsewhere. Alba to the south only produced 4 rail points (its station is mouthballed). So if you trying to push more to NE track, try diverting some out of mosfeld.. Overall, you have very large network spaghetti, with rail stations affecting stations in other zones, any change can ripple across the whole system.. which is impossible to track properly. That why I suggested the rules above, so you can easily deal with one section at time.
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