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Scottydawg -> My Wish List...How About Yours? (1/23/2021 6:59:26 PM)
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Strategic Command 3 Wish List I wish that… • Resource AA costs were representative of Production Technology levels • Resource AA availability/levels were dependent upon supply level of resource • Airborne units were capable of air-mobile transfers…as operational movement similar to aircraft units • Units in the production que were able to be identified by name (ie. HQ unit commanders) • HQs could draw supply from an adjacent source as they do from ports, thus not requiring the occupancy of towns and cities • The total actual number of enemy units wasn’t 100% accurate as it appears in the Report…how about some uncertainty? • The current played game was capable of supporting a viewable game map between turns • Field fortifications (NOT permanent forts) were not openly displayed as permanent fixtures---they should be spotted! • Units in trans-oceanic movement (ie. South Atlantic to Persian Gulf, etc.) could somehow be viewed and arrival turn listed • All prospective opponents of mine would incur a 25% strength reduction, a 30% morale reduction, and 50% readiness reduction…….automatically and permanently at start of each game[:D]
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