Randy Stead -> RE: Shipyard repairs??? (1/25/2021 2:48:13 AM)
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quote:
ORIGINAL: Ian R quote:
I've got major flotation and system damage on Pennsylvania. Right now I'm limping her to Sydney to put her into the shipyard there. The dry dock at Sydney has been bumped to 50,000 tons capacity in the Guad. scenario. Normally it's 30,000, and Pennsylvania at 33k & change tons doesn't fit. The odd thing is that USS Pennsylvania is not active in the version of the Guad. scenario I have. Sorry, Ian, I am an idiot. The BB in question is North Carolina, at 38,849 tons. Whomever designed the scenario, I am thankful he provided a large enough repair facility. I was a bit miffed at the lack of repair in the Coral Sea scenario, but then it was pointed out that for a two weeks or so campaign it's not all that important; the scenario would be over long before any heavily damaged ships could be repaired. The object of that scenario is not to teach ship repair, but carrier handling and a bit of land combat. Even logistics are not relevant in that two week scenario. In the Guadalcanal scenario, each player is given large, valuable ships and the duration of the scenario necessitates that players be able to repair their assets. I am not sure if the IJN player has enough repair capacity on map for his large units, and if not, that's a damned shame. I've not played it as IJN and I'm only in the second week of this scenario. Notwithstanding, this scenario is for me a very useful teaching tool. I am learning concepts of the game that I must master if I am to get any enjoyment out of the full game and to be able to play it competently. Already I am bumping into logistics limitations. My LCUs at Lunga and Tulagi are low on supply and I am being forced to think on my feet so that I may get them supply, but also keep my fleet armed, fueled and in action. For example, I am thinking of hauling tons of supply from Australia to Noumea so that my AKEs can turn them into ammo for the big hungry guns of North Carolina and the growing number of surface units. I don't know if other players do the same, but the fact that the scenario is forcing me to come up with creative thinking is a good thing. It will teach me in the larger campaign that slow and steady will win the race, and not be profligate with fuel, supply and ammo. My eyes exploded when I got my carriers back to port at Noumea and rolled up to the pumps; those flat tops sucked that base dry in no time. Lesson learned: keep an eye on the fuel gauge and plan your fleet movements accordingly. Now I realize why so much emphasis was placed on the Japanese neglect of the fuel farm at Pearl Harbor. My only regret to date is that I did not see this game when it came out years ago, only having recently discovered it in the Matrix sales bin in December, 2020. All those years when I could have been playing this game... I could've been an admiral now, instead of the lowly swabbie that I am.
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