bradfordkay -> RE: Different Resources affect Allied production? (1/27/2021 4:47:05 AM)
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I have an observation from my DBB AI game. I turned off the Aussie HI early on because of fuel issues for my fleets. I have been shipping fuel from Capetown to Perth and LA to both Sydney and Brisbane but it is getting used nearly as fast as I get it there. This game just ended Oct of '43. Since I have, of course, been needing to send fuel to locations across the South Pacific other than Australia I have at this time the following stores of fuel in major Aussie ports: Sydney 107242 Melbourne 56522 Brisbane 91648 Townsville 29181 Perth 132920 Darwin 33615 According to what I have read in this thread, Australian aircraft production in this game should be pretty much nil since my HI on that continent was turned off very early on. However, the one airframe that matters, the Beaufort VIII, which started in production in October of '42 at 18 aircraft per month has actually averaged a production level of 19 aircraft per month over the 13 months it has been in production. Sydney is awash in supply with something over 2 million tons on hand. Does anyone have an idea as to why my game has proven an exception to the rule that turning off HI in Australia will kill aircraft production in that country?
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