|
zgrssd -> RE: DW2 FAQ? (2/8/2021 8:22:09 PM)
|
quote:
quote: ORIGINAL: Perry_Rhodan 1. Solar systems. Can binary stars system (or tertiary, quaternary) exist? The most recent data indicate that at least half of the systems in the Milky way have 2+ suns. Not at present, but this is definitely something we want to add in the future if possible. The main difference to conventional orbits, is that in binary Systems the Stars and all planetary bodies rotate around a shared Barycenter rather then each other. Well, technically there always is a Barycenter - even between earth and any artificial sattelite. But as long as the Barycenter is inside the bigger object, we rarely care: Luna and Earth have a particulary pronounced barycenter (pretty far from the planets core), but we still usually say "moon orbits the earth". It is only when the barycenter ends up outside one of the bodies, that it starts to mater. quote:
quote: ORIGINAL: Whiskiz One and only actual question - Is there a way to track not just how a war is going, but the impact of War Weariness on your empire? Either a general "level" or the exact effects? It'd be nice to know to help in the decision making for example in how far you want to push things, what you may or may not need to do elsewhere to cope with it currently etc. Instead of just say happening to have lower colony happiness than usual. I'm guessing so but i just wanted to double check, also because: Yes. The main effect is on your population's happiness, but that has cascading effects down the line as you need to mitigate that, which can be done through various means. One of those is to reduce taxation, which then ends up hurting your economy during war. Another is to build facilities/components to help, but those can cost more and there's a point where you won't be able to mitigate without economic effects. You have top level summaries of colony happiness now as well as top level views of income and a summary of what level your war weariness has reached. However, this whole system is still being tested and has some bugs at present which we are working through. In practice, only lowering taxes would work. Stuff like the Modules of spaceports are a one-time investment that will increase the baseline. But that gives me another question: In Stellaris, they now have a system where pop Happiness and Stablity (roughly DW1 compliance) is only loosely tied. In a Xenophile Democracy, average Pop Happiness just about Equals Stability. But a opressive regime can have very unhappy citizens - particulary slaves - that still comply. The downsdie would be the creation of Crime (roughly DW1 Corruption). quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: SirHoraceHarkness I can't think of any organized professional military that would allow captains with a bunch of negative modifiers to command a ship. Well, to be fair, I can certainly think of a few. [8D] To properly explain this though, we'd need to add a "political favor" system where you accumulate new admirals and generals in peace time who have to be assigned based on their political favor, then in wartime their actual stats are revealed. Some games I can think off, if you are still looking for inspiration: - In Shadow Empires, Factions that dislike you will demand that you hire a leader they propose (meaning Reserve pool payment at least, propably also giving them a job) - In Imperator Rome, there are 3+ major Families (depending on Empire size). Each with a (not to large) pool of members - adoption of independant leaders is used in case they run to low. And each of them demands a specific amount of posts to be given to their familiy members. Together with Troops becomming Loyal to their general over time, it is a major driving factor behind I:Rs sucession Crisis/Roman Civil war.
|
|
|
|