musurca -> RE: Play mode vs Scen edit mode (2/1/2021 9:16:32 PM)
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quote:
Only thing I can think of is PBEM but beyond that tinkering with .sav files is pretty common. I've written some anti-cheat code into IKE, the framework I wrote to make PBEM scenarios, which uses a complicated scheme based on scenario time and hashed player passwords to discourage tinkering with the other person's forces. Of course, it isn't fool-proof, and could probably be defeated by a sufficiently technical and motivated cheater-- one still has to trust the other player somewhat. One feature I might suggest is a flag discoverable via Lua (e.g. VP_InScenEditMode()) to determine whether the user is in the scenario editor. One could, as the author of a PBEM scenario, prevent 'peeking' until the scenario is over. I do, however, agree that for the solo player, it's great to have the freedom to be able to edit the scenario when necessary—particularly if there's a bug in the scenario code, and you want to fix it without having to restart the entire game.
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