BlueTemplar -> RE: so did combat get nerfed? (1/30/2021 9:43:31 AM)
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Save the screenshots as jpeg, using custom compression settings - under 200Ko each, one per post. (If you're on Windows, I recommend Paint.Net for that.) ---- I would be *very* careful about trusting the odds too much. It looks like that they don't calculate the *actual* combat odds, just a simplified version using the modifiers you see on the pre-combat screen. And even those can give misleading results, I'm reminded of an Alpha Centauri bug in odds display : the shown odds just multiply attackers attack by attackers health points and compare to defenders defense multiplied by defenders health points. However the *real* odds are different, because the actual combat math doesn't work like this ! And SE's combat is probably even *more* complicated - take for instance the effects of recon. If I'm not mistaken, the pre-battle screen assumes perfect recon? (As long as you at least knew the units were there in the first place ?) But the actual combat is going to be modified by the recon you actually have (I understand that artillery is especially affected by this?). Also, the pre-battle screen might lump different kinds of units (especially frontline vs backline - artillery) into the same number, while they are likely to have a *very* different effect on the actual battle ? P.S.: Oh, also even if these odd ratios were perfectly correct, they *still* wouldn't tell you your expected losses - only your expected chance to win the combat !
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