newageofpower -> RE: community outreach? (2/1/2021 6:54:45 AM)
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quote:
ORIGINAL: yutowap33 Farmers and hunters are minor regime. If you are playing with some combination of easy difficulty, multiple zones, 'haven of calm' and or 'robinson crusoe' settings. You are going to get a bang for your Minor diplomacy cards. But I asked for viable option for harder difficulties, because in my last few games had little use for minor and major cards, particularly in my current game where I am surrounded by 2 militarist and 1 theocratical major regimes and I haven't seen a single minor regime. So far the only thing that did work for me was to stave off war by use of covert cards, notably 'plea for peace' to improve relation, 'Spy' to get info on their factions, and 'support faction'. Vs AI Majors, a strong foreign affairs councilor can keep opponents Friendly with you for during those events where "XYZ Turns Parliament against us!", which are triggered when the AI is getting ready to invade you. That's extremely useful mid-late game to buy a few extra turns to reposition, finish my infrastructure buildout, raise formations, etc, but its definitely not something that would cause me to open Foreign Affairs first. I once kept the Nemesis at bay for 18 turns before they declared war, and I went from having only 2 brigades of howitzer light tanks to fielding a Beam/Polymer Heavy Armor Corps.
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