ITAKLinus -> A-2-A combat resolution speed (1/30/2021 8:19:11 AM)
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Hi everyone, I present my issue. I have started a game as Japanese years ago. Now, few weeks ago, my opponent resigned for various reasons. I am continuing the game on the allied side and with another opponent using the japs. Here the problem: I cannot find a way to have the combat resolution slowed down. When I check, I have the air-to-air very quick and it's basically impossible to read whats effectively happening. Yeah, I can pause, but it's still quite hard to grasp what's going on. I tried to change the settings in the preference menu, but nothing changes. Every turn I load, the combat resolution of the air to air is damn fast just like if there were no change in the preferences (which, indeed, return to 0.1 delay for everything as soon as I return to the main menu after the replay). The Ctrl+S to slow down the message delay obviously doesn't work, so, how can I slow down the combat animation so that I can read what's happening in the air? I would like to be able to follow a combat if I would like to, just pressing ESC for the most of the combat animations. The idea is that there are few engagements which require me to check what's going on and I would need the option to do so. The combat animation is an invaluable tool to grasp who does what and for what reason. Is there someone who has an idea about that? I read mostly of people willing to switch combat animations off or to speed them up: I want the opposite! [8D]
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