Curtis Lemay -> RE: Proficiency vs. Commitment (2/21/2021 5:54:47 PM)
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ORIGINAL: rhinobones Commitment sounds like it functions a lot like loss tolerance which is obviously something we already have. Commitment = Minimum, Limited, Maximum. Also, in the description of its planned usage, I don’t see a compelling reason for making the editorial process more complex. Commitment is an intrinsic parameter of the unit - like Proficiency. Loss Tolerances are the orders the player is giving his units. How well they comply with them is based upon their...Commitment. quote:
A quick count of the editor variables which directly impact a unit’s combat efficiency: Force Editor, Formation Report, Replacements, Current Force, Current Formation and Current Unit – 50 editable values. A quick count of the editor variables which indirectly impact a unit’s combat efficiency: Advanced Rules, Deployment and Objective Track – 33 editable values. This doesn’t even account for the impact from adding Commanders. If you don't have a use for Commitment, just set it the same as Proficiency. The unit will work like before (except for the impact of combat experience on its value). quote:
Been my observation that when an announcement such as this is made, Commanders for example, the decision has already been made and implementation is inevitable. This is not a subject where debate will make a difference in the decision. But please, try to find a term that at least has a military connotation. Maybe National Elan, Patriotism, Sense of Duty . . . anything but Commitment. Every time I hear commitment, I can’t help but think of the pig in the Bacon & Eggs analogy. If someone comes up with a better name for "willingness to die for the cause" than Commitment, I'll use it. Hasn't happened yet.
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