FarAway Sooner -> RE: Discover <=> Research/Design priorities (2/6/2021 5:02:23 PM)
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You can't research a Tech until you discover it, can you? I've always gone 100% discovery at game start because, if I allocate points to research, they get wasted because I have no tech to research. Council roles like "Model Development" (Technician) that never get to play a stratagem also see a steady rise in points. Every person I've ever put in charge of a research role has seen a steady increase in their Inventor (Discovery) and Science (Research) abilities, even if they had none to begin with. My sense (and I know enough here to be dangerous) from other threads is that skill progression involves Usage Points and XP points. I'm not sure if Usage points increase the chance of a character applying XP to a particular skill, or if they apply a bonus when you roll for that skill, but they definitely play a role. If you see an asterisk besides a skill, that means you have unused usage points there. At least, that's what the game says.
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