Curtis Lemay -> RE: The magic of separate artillery (2/9/2021 3:41:38 PM)
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quote:
ORIGINAL: Lobster Again, you are telling scenario designers they have to use the Bob method of scenario design because you refuse to give them the ability to design a scenario in a way they want to. If you want to call it the "Bob" method that's fine. But it was Norm who did it. And it is an option designers can now use to effect the way their artillery functions. You would have us take that away. quote:
Why can't I put an artillery piece in an infantry unit and expect it to perform the way it is intended to. You want to dictate to designers how their guns are to function. And anyone can see that artillery in an infantry unit will NOT have a range. To give it a range, it has to go into a ranged unit. Designers have to be blind, deaf, and dumb not to understand that. quote:
And I don't want to hear the direct fire Soviet drivel because that only covers the Soviets. A huge chunk of wargaming. quote:
What about the rest of the world? A tool for designers wherever they feel the effect is called for. quote:
And even at line of sight there are ballistics especially with mortars and howitzer. Also, you act as though all fortifications, field and otherwise, are below ground. That certainly is not the case. Your logic seems to be, 'make Bob right', instead of, 'make the game right'. If direct fire had ballistics it wouldn't need to be line-of-sight, would it? Entrenchments are below ground. The effect is disentrenchment.
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