Airplane launched ammo (Full Version)

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Gavris Narcis -> Airplane launched ammo (8/18/2003 5:56:42 PM)

What you're opinion about airplane launch ammo ? Even with a long delay time ? I wondered for this when I play a long scenario and when after 5-6 turns my arty unit finished all ammo and for next almost 30 turns they ''take a breath''.


Leo.




Belisarius -> (8/18/2003 6:32:51 PM)

Well, assuming the aircraft exhausts all ammo on the first or second run (which any good pilot would do I guess), it does take time to return to base and make the plane ready for the next sortie. So I'm OK with long reload times.




Gavris Narcis -> reply (8/18/2003 6:55:02 PM)

> So I'm OK with long reload times.
So, could it be implemented ?

Leo.




Belisarius -> (8/18/2003 7:00:09 PM)

Hm...I'm not a scenario maker, so I'm out of my depth here, but here's an idea:

Is it possible to script the aircraft to automatically receive damage? I know it's done for some planes so that they won't return. Then you could assign another identical aircraft as a reinforcement later on.

Have no idea if that works, but I guess a 'workaround' is necessary since I don't think it's possible to adjust reload times directly....




VikingNo2 -> (8/18/2003 11:23:19 PM)

another work around would be to receive more aircraft at different turns throughout the scenario




Toontje -> (8/19/2003 5:25:13 AM)

I'm against planes being reloaded in game time. Anyone have actual (historical!) data? Only mg rounds I can imagine being reloaded in 10 minutes or so, loading the bomb bays will take more time. And don't forget time spent in transit, landing and taxi-ing. Refuelling not to be forgotten.




odog1999 -> (8/19/2003 8:04:26 AM)

During the Bulge and D-Day when fighters were doing round-the-clock attacks, they were doing more than 5 missions per day. The 9th Tactical Airforce during the breakout section of the Battle for France offered fighters on-call almost continuously, allowing Patton to attack in 4 different directions at once.




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