zgrssd -> RE: AI Collapse? (2/12/2021 10:30:40 AM)
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ORIGINAL: yutowap33 quote:
ORIGINAL: BlueTemplar I've seen a taken over AI capital have what seemed like way too many (public) agri-domes with 1.07.01. They had a BioFuel Refinery 5 though, does the AI know how to reduce/mothball assets when having a glut of some items ? Also, *way* too many very worker-inefficient Wind Traps, even though there were many Ice Mine spots in the same territory ! I guess the combination of those might explain it ? Same here. I am playing on a water planet, so there are no water shortages nor need to build water extraction (I have an access of 30k water waste every turn) still water purification is one of the AI favorite structures to build.. Same with fuel, the map is drownings in oil fields never the less the AI have biofuel refineries in every zone. And yes, I have several AI cities surrounded with multiple public (and non public) farms. Have you reported those bugs? Ideally while holding on to a savegame where it happens? If Vic has no idea there is a issue, he will never get around to fixing it!
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