Bavre -> RE: Kattowitz mine hex . . . (2/11/2021 4:50:12 PM)
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quote:
ORIGINAL: stockwellpete quote:
ORIGINAL: shri AI is bad at playing, i guess that's why PBEM is encouraged. Also why AI needs to be set at highest levels to get the fun. I expect that most people who play this game play SP. A minority play MP, but they tend to be more vocal on the forum. I think the AI is not too bad at all, although there are some things that stand out like a sore thumb once you have played a few games. Some of these are quite easy to correct and I have suggested a number of them since Xmas. The AI defending the Kattowitz mine properly is a straightforward fix, I believe. Others are more difficult, but it is possible to handicap yourself against the AI by not taking advantage of certain things. Two examples of this are - not baiting and sinking UK destroyers and light cruisers in the first few turns of the game every time in order to give your submarines a better chance in 1914/5; and making sure that when you "operate" units that they finish on a railway line hex and do not move off onto terrain that turn. It is also fairly easy to mod things in the Editor by just changing some of the values in the various boxes. As a result of doing all this I usually end up with a very interesting game against the AI. I have to agree that the AI is overall very solid. There is the occasional easily preventable bad move, but most of its shortcomings are things that currently no AI could do. Of course after a view MP matches, especially vs stronger opponents, the AI can't do more than delay you, but that can't be helped. On the bright side our end at the hand of skynet still seems to be some way off.
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