Making the Decision events better (Full Version)

All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe



Message


bcg -> Making the Decision events better (2/12/2021 6:40:47 PM)

First, I just love this game. But like all games, it can be improved.

I believe that the decision events can be evolved to make the game more exciting. Now, when you make a decision on the decision events, you know what will happen in the game. I think that when a player makes a decision, that there should be a probability that multiple events might happen.

To clarify the above point, I will propose a new decision event. The attack on Mers-el-Kébir should be a decision event. I am using the book “The Splendid and the Vile” by Eric Larson, to generate this decision event. I highly recommend this book.

The book made three points.
1. The British first tried to get the French Admiral to deliver the French Fleet to the British.
2. While the Germans said that they would not take over the French fleet, the British did not believe them.
3. The British were afraid, that by attacking the fleet, the Vichy French might join the Germans. The book mentioned the General De Gaulle was even upset with the attack, the attack killed over 1,000 French sailors.
Using the points above, I would create the following decision event.
1. As in the present game, attack and destroy the French fleet.
a. The French fleet is destroyed, and the Germans can’t use the fleet. But there is a 10% chance that the French army joins the Germans.
2. Do not attack the French fleet, but negotiate with the French admiral to bring the French fleet to the British navy. The French fleet is set, and does not depend on the losses earlier in the game.
a. The British have a 60% chance of getting the French to deliver its fleet to the British.
b. There is a 40% chance that the Germans find out about this negotiations, and take the French fleet into their own navy.

These types of decision event will make the player think, and the outcome of their decision is not a given. It will make the game less predictive, and a decision can have serious consequences for a player to have to deal with. I would suggest that there should be multiple decision events like this for both sides.




Elessar2 -> RE: Making the Decision events better (2/12/2021 10:39:13 PM)

I believe that there is already some mechanisms in place to allow such, but would require another event where the die rolls are made I believe.

[I will soon be editing the scripts in my map, looking forward to it with a mixture of eagerness, and trepidation...]




Gilber -> RE: Making the Decision events better (2/14/2021 8:03:59 AM)

quote:

It will make the game less predictive


I think it's an excellent idea.

and I totally agree any addition of decision events that make the game more detailed and less predictive improves the game.

similarly a less predictive location of new unit arrival would be an improvement.
may be in future versions or a new Mod.[:)]




Dorky8 -> RE: Making the Decision events better (2/14/2021 5:28:13 PM)

quote:

ORIGINAL: Gilber

quote:

It will make the game less predictive


I think it's an excellent idea.

and I totally agree any addition of decision events that make the game more detailed and less predictive improves the game.

similarly a less predictive location of new unit arrival would be an improvement.
may be in future versions or a new Mod.[:)]



very good ideas




OldCrowBalthazor -> RE: Making the Decision events better (2/15/2021 5:35:06 AM)

bcg, I like this idea also..




El_Condoro -> RE: Making the Decision events better (2/15/2021 9:51:16 AM)

This is how I would think the scenario could be done:

1. As in the present game, attack and destroy the French fleet.
a. The French fleet is destroyed, and the Germans can’t use the fleet. But there is a 10% chance that the French army joins the Germans.
[Use unit.txt to create units around Paris (?) based on DE [1] and #TRIGGER= 10. They would have to be German units because France has surrendered but they could be named 'Vichy French' or whatever. These units would then be fully controlled by the German player]

2. Do not attack the French fleet, but negotiate with the French admiral to bring the French fleet to the British navy. The French fleet is set, and does not depend on the losses earlier in the game.
a. The British have a 60% chance of getting the French to deliver its fleet to the British.
[Use unit.txt to create French fleet in designated British ports based on DE [0] and #GV= #[1,60]. These would be British units but could be named in the same way the Polish DD tranfer occurs in 39.]

b. There is a 40% chance that the Germans find out about this negotiations, and take the French fleet into their own navy.
[Use unit.txt to create French fleet in designated Axis-controlled Mediterranean ports based on DE [0] and #GV= #[61,100]. These would be German units.]




Sugar -> RE: Making the Decision events better (2/16/2021 3:13:21 PM)

More random outcomes in a strategy game, that`s what the world waited for.

Beside from that major concern: why 60:40 and not 10:90? Germany could have easiliy demanded the french fleet, but at that time they were still hoping to come to terms with the Brits. The Brits didn`t bother anyway and sunk as much as possible, changing the minds of many french, so a 60:40 chance is ridiculous. A french fleet would also only be of any value if appearing in the Baltic Sea and otherwise sunk in ports unreachable for the Kriegsmarine.

Do this in a mod, but not in the major campaign.





Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.890625