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fulcrum28 -> RE: shattered because cannot retreat ? (2/15/2021 11:22:50 AM)
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Thank you, Alvaro, for looking into this carefully. I was playing as German against the AI. Attacking Moscow I found three lines of Russian Armies around the city. I thought it was a very hard task, but 4 or 5 Soviet Armies were shattered because they could not retreat. In addition, in the single counterattack I suffered, the spear panzer korps was shattered after suffering 0 strength losses... So since they can be reconstructed at 90% of industrial points, and I guess it was transported by Ju-52, or teleported to Berlin... It is not realistic at all. The current algorithm checks 1 empty hex and even up to two hexes for retreat, and if not available then the unit is shattered...but could you please modify the script so it also checks three or even four hexes to retreat? In WITE, they have a "routed" unit concept, so sometimes, the attacked unit is retreated multiple hexes...and unable to move by the player. I accept strength loses, effectiveness loss, you could also add extra losses if the path is not found....but historically I didnt see in, for example, Kursk battle that a panzer corps disappeared from the battle field without having any tank destroyed.. :) As a side note, may you also consider scripting a soviet unit permanently located on Minsk and Smolensk? It is too easy to just advance a Panzer Korps and entering into the cities without any opposition. I love this game and can recommend it, just a small changes can make it even better.
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