Looking for _VERY_ experienced Allied player for Scen #19... (Full Version)

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Apollo11 -> Looking for _VERY_ experienced Allied player for Scen #19... (8/19/2003 10:34:59 PM)

Hi all

I am recently down to just one (1) active PBEM. I am going to start another
PBEM is short time and since in both those games I am (will be) playing Allies
I have space for one more game as Japanese.


Therefore I am looking for _VERY_ experienced Allied player for Scen #19...


I live in Europe in CET (Central European Time) and I can play at least one
move per day (and more during weekends).

I am very reliable player and will not quit game or disappear (I can only
surrender when in really desperate situation but this will take lot of time
and effort from my opponent and I will give notice in advance with mutually
agreed time for leaving the game).


All my last several PBEMs were all played with "House Rules" but I am flexible
and not rigid - everything can be arranged and "nothing is written in stone".

Those "House Rules" (see below) are written by Oleg Masturko and me (he is my
most regular PBEM opponent since we live in same city and know each other
personally) - but like I already said - everything can be arranged...


[U][B]
"House Rules" for UV PBEM (Scen #19)
[/B][/U]

#1
Maximum allowed altitude for all aircraft in UV is 20000 ft (approx. 6500 m).

This is because, historically, aircraft in South Pacific in 1942/1943 (UV
timeframe) didn't fly in stratosphere due to lack of proper gear/facilities
(not to mention time and loss of range because of very very hard climbing
in humid atmosphere).


#2
Fighter-Bomber strafe attacks (i.e. "Sweep" at 100 ft) against enemy ground
units are not allowed.

This is because there still appears to be bug in current UV v2.30 regarding
this (hundreds and even thousands of troops can be killed that way which is
totally unrealistic).


#3
"Commando" style attacks with very small number of troops (i.e. troops that
can be loaded on single/few submarines and/or ships) against populated
enemy bases are not allowed.

If such attack is wanted whole unit must be used.

This is because with such "commando" style attack you can learn 100% true
composition of troops in enemy base (i.e. it's cheat/exploit).


#4
"Commando" style attacks with very small number of troops (i.e. troops that
can be loaded on single/few submarines and/or ships) against HEX that is
possible enemy retreat path are not allowed.

If such attack is wanted whole unit must be used.

This is because with such "commando" style attack you can effectively block
path of enemy retreat with very small number of troops (Example: As Japanese
you invaded Port Moresby. If your ground troops are stronger enemy can be
driven out. The near by, 1 HEX away, allied base is Lea Lea. If you take Lea
Lea loosing enemy troops from Port Moresby will be destroyed instead of just
retreating there).


#5
Barges (and US PT/LCx boats) can not be used in open seas.

This is because such small craft can only be used on coastal routes.

ALLOWED: Gili - Port Moresby, Lae - Gili Gili, "The Slot" ...
DISALLOWED: Rabaul - Gili Gili, Cairns - Port Moresby, Luganville - Lunga...


#6
Only one submarine can be placed in submarine Task Force.

This is to simulate that automatic "Wolf Packs" were not historically used
in South Pacific in 1942/1943 (UV timeframe).


#7
Japanese Sub Doctrine OFF
Fog of War ON
Allied Damage Control ON
Advanced Weather ON
Allied/IJN Reinforcements VERY VARIABLE
Allied Ship Commitment 100%
IJN Ship Commitment 140%



Leo "Apollo11"




mariovalleemtl -> (8/20/2003 2:31:07 AM)

IJN Ship Commitment 120% (or 140 vs 120) and no night bombing and I am in.

mario




dpstafford -> You found him....... (8/20/2003 4:31:47 AM)

[QUOTE]Originally posted by Apollo11
[B]
Therefore I am looking for _VERY_ experienced Allied player for Scen #19...
[/B][/QUOTE]
As someone who has never lost as the allies. Including games against Mogami and U2, I guess I'm your man. Your HR's are OK. But not really necessary. For instance, strafing in 2.3 doesn't do that much damage any more, and it really wears out the air groups. And I use the Marine paratroopers for my "commando" attacks. Do you have a problem with that? Further, why do you need extra IJN commitment - guess you heard what I was going to do to ya....:cool:




Apollo11 -> (8/20/2003 1:44:14 PM)

Hello Mario,

[QUOTE]Originally posted by Mario Vallée
[B]IJN Ship Commitment 120% (or 140 vs 120) and no night bombing and I am in.

mario [/B][/QUOTE]


The ship commitment 120% is acceptable (I would prefer 140% but no big deal).


Regarding "night bombing" you mean all kind of night air attacks or just
bombing attacks (i.e. airfield/port/ground unit air bombing)?

BTW, also see no problem with that (especially since those kind of attacks are
almost unstoppable and unchallengeable and way to accurate).

We can exactly define this and add it to "House Rules".


Therefore count our PBEM game as agreed!


Please send me your e-mail address to my e-mail:

[email]leonardo.rogic@zg.tel.hr[/email]


Leo "Apollo11"




Apollo11 -> Re: You found him....... (8/20/2003 1:59:11 PM)

Hello,

[QUOTE]Originally posted by dpstafford
[B]As someone who has never lost as the allies. Including games against Mogami and U2, I guess I'm your man. Your HR's are OK. But not really necessary. For instance, strafing in 2.3 doesn't do that much damage any more, and it really wears out the air groups. And I use the Marine paratroopers for my "commando" attacks. Do you have a problem with that? Further, why do you need extra IJN commitment - guess you heard what I was going to do to ya....:cool: [/B][/QUOTE]

We still saw very huge ground looses from strafing even in UV v2.30 so, just
to be sure, Oleg and I put this in our "House Rules".


Ship commitment is just to balance the IJN vs. USN in later stages of campaign
(when Japanese ship points start to drop significantly).


As for paratroopers - those are OK if you want to use them as whole unit and
drop as many of them as you can with C-47's.

The "House Rules" Oleg and I wrote regarding this were just to eliminate UV
game engine cheat/exploit where, even with tiny number of "commando" attackers
you would learn 100% of enemy composition including _EXACT_ number of guns and
true current assault values (extremely important info).


Please send me your e-mail address to my e-mail:

[email]leonardo.rogic@zg.tel.hr[/email]


We can then discuss the ship commitment and "commando"
stuff in private if you like...


Leo "Apollo11"




Apollo11 -> Thanks all... I have full house... (8/20/2003 2:00:39 PM)

Hi all,

Thanks all... I have full house (4 PBEMs is really my MAX effort)... :-)


Leo "Appollo11"




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