Apollo11 -> Looking for _VERY_ experienced Allied player for Scen #19... (8/19/2003 10:34:59 PM)
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Hi all I am recently down to just one (1) active PBEM. I am going to start another PBEM is short time and since in both those games I am (will be) playing Allies I have space for one more game as Japanese. Therefore I am looking for _VERY_ experienced Allied player for Scen #19... I live in Europe in CET (Central European Time) and I can play at least one move per day (and more during weekends). I am very reliable player and will not quit game or disappear (I can only surrender when in really desperate situation but this will take lot of time and effort from my opponent and I will give notice in advance with mutually agreed time for leaving the game). All my last several PBEMs were all played with "House Rules" but I am flexible and not rigid - everything can be arranged and "nothing is written in stone". Those "House Rules" (see below) are written by Oleg Masturko and me (he is my most regular PBEM opponent since we live in same city and know each other personally) - but like I already said - everything can be arranged... [U][B] "House Rules" for UV PBEM (Scen #19) [/B][/U] #1 Maximum allowed altitude for all aircraft in UV is 20000 ft (approx. 6500 m). This is because, historically, aircraft in South Pacific in 1942/1943 (UV timeframe) didn't fly in stratosphere due to lack of proper gear/facilities (not to mention time and loss of range because of very very hard climbing in humid atmosphere). #2 Fighter-Bomber strafe attacks (i.e. "Sweep" at 100 ft) against enemy ground units are not allowed. This is because there still appears to be bug in current UV v2.30 regarding this (hundreds and even thousands of troops can be killed that way which is totally unrealistic). #3 "Commando" style attacks with very small number of troops (i.e. troops that can be loaded on single/few submarines and/or ships) against populated enemy bases are not allowed. If such attack is wanted whole unit must be used. This is because with such "commando" style attack you can learn 100% true composition of troops in enemy base (i.e. it's cheat/exploit). #4 "Commando" style attacks with very small number of troops (i.e. troops that can be loaded on single/few submarines and/or ships) against HEX that is possible enemy retreat path are not allowed. If such attack is wanted whole unit must be used. This is because with such "commando" style attack you can effectively block path of enemy retreat with very small number of troops (Example: As Japanese you invaded Port Moresby. If your ground troops are stronger enemy can be driven out. The near by, 1 HEX away, allied base is Lea Lea. If you take Lea Lea loosing enemy troops from Port Moresby will be destroyed instead of just retreating there). #5 Barges (and US PT/LCx boats) can not be used in open seas. This is because such small craft can only be used on coastal routes. ALLOWED: Gili - Port Moresby, Lae - Gili Gili, "The Slot" ... DISALLOWED: Rabaul - Gili Gili, Cairns - Port Moresby, Luganville - Lunga... #6 Only one submarine can be placed in submarine Task Force. This is to simulate that automatic "Wolf Packs" were not historically used in South Pacific in 1942/1943 (UV timeframe). #7 Japanese Sub Doctrine OFF Fog of War ON Allied Damage Control ON Advanced Weather ON Allied/IJN Reinforcements VERY VARIABLE Allied Ship Commitment 100% IJN Ship Commitment 140% Leo "Apollo11"
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