stww2 -> RE: Noob questions, vol 2 (2/20/2021 7:12:04 PM)
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1) Not that I'm aware of. I think it was once mentioned somewhere on this forum that it might be theoretically possible to create them using Lua, but I'm not aware of it actually having been attempted. Creating an "extremely long" scenario has its own issues (mainly related to the lack of a mission generator for the AI); it probably makes more sense to split such a mission in multiple smaller missions. Nonetheless, it is possible; see this 38 day epic by Gunner98 (appropriately named "The Longest Battle"): https://www.matrixgames.com/forums/tm.asp?m=4086126. 2) I doubt you're doing anything wrong. In CMO the effectiveness of decoys against the AI depends considerably on the AI's ROE; if the AI's Air WCS is Free, or if it is surrounded by an exclusion zone, then the AI will probably engage the decoys. If the AI's WCS is Weapons Tight and there is no exclusion zone to make the AI consider them hostile, it probably will not. 3) Select the unit and Unassign it ("U"). Beware, when you unassign an already-RTB aircraft, it won't re-RTB on its own initiative...so make sure you manually order it to RTB before it runs out of fuel 4) I don't think so, although I don't have the best of computers and I've never noticed this to be more than a minor annoyance for a couple seconds. From a scenario design standpoint, you can use single-unit airfields (assuming the airfields aren't going to be targets at some point) to minimize AU count. 5) It's done automatically; however not all units have descriptions and/or pictures associated with them. 6) Different image sources, I believe. I'm not sure on the exact technical distinction. It's personal preference as to which you prefer to use. 7) You'll have to estimate based on the fuel capacity of the tankers and the planes to be refueled. In my experience you will need one KC-135 per B-52 (per-refueling). 8) Create a reference point at the given location and re-name it. Hope this helps!
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