Mina -> Suggestion: Making surplus production beneficial rather than wasteful. (2/21/2021 2:20:43 AM)
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Currently in Shadow Empire your production of power/fuel/IP will eventually far outstrip your average consumption and your storage capacity, and any excess is totally wasted. That level of extremely high output is necessary for managing usage spikes though (Like war, or constructing road/rails), so if you want to be more efficient all you can really do is micromanage your assets by mothballing or scaling down production. This is also tangentially related to how public asset development favors having a single megacity with all of your industry and leaving all your other zones minimally developed, and it seems like there could be a common solution to both. The really simple option would be turning excess IP/Fuel/Power into Credits, which is done with food currently, and making a balanced treasury more dependent on this surplus, but there's a much more interesting way to do things that comes to mind: Tying excess resources to the private economy and your citizen's QoL. Surplus IP, Fuel, and Power, are turned into consumer comforts for your citizens, which gives you money directly for the sale of those things and stimulates the private economy to start producing things themselves. This also easily lends itself to a situation where a surplus of one resource increases demand for the others. There's a surplus of fuel, so prices are low, which means private vehicle ownership is feasible and citizens have a demand for it, and fulfilling that demand will need spare IP and metals to produce them. Now the player is always going to have a shortfall in some area of its asset development, which drives development much better than just aimlessly increasing numbers. This also means that usage spikes (war) have more factors to consider: using all your spare resources on replacing losses and upgrading your units will cause your economy to falter, and your citizens to potentially become unhappy due to a lowering QoL. In general I'd just like the feeling that continuous development is an essential and ongoing process, rather than reaching a critical mass of output and not needing to go further. Demands scaling with increased production does that quite well I think. [sm=sign0031.gif] for reading my post
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