Is combat targeting bonus applied to fighters in DW1? (Full Version)

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boolybooly -> Is combat targeting bonus applied to fighters in DW1? (2/23/2021 2:26:02 PM)

Is combat targeting bonus applied to fighters in DW1?

e.g. if I have a mining base with a hangar then if I add a combat targeting component for +10% does that apply to launched fighters or only to base mounted weapons?




chaosegg -> RE: Is combat targeting bonus applied to fighters in DW1? (10/1/2021 2:50:01 PM)

quote:

ORIGINAL: boolybooly

Is combat targeting bonus applied to fighters in DW1?

e.g. if I have a mining base with a hangar then if I add a combat targeting component for +10% does that apply to launched fighters or only to base mounted weapons?

I am also looking for this information!
***
Same question on the +evasion component series] as well, I suppose.

(though I am currently running DW Shadows, I assume it will most likely be the same as DW:U)




SirHoraceHarkness -> RE: Is combat targeting bonus applied to fighters in DW1? (10/1/2021 6:07:34 PM)

I've tried putting fighter bays in mining stations and even if you manually launch the fighters and bombers they just swirl around doing nothing even if the station is attacked.




Retreat1970 -> RE: Is combat targeting bonus applied to fighters in DW1? (10/1/2021 7:44:03 PM)

Mining stations don't react until physically shot.

My thoughts on targeting/ECM is that it's a component and fighters/bombers don't have components, but who knows for sure.




chaosegg -> RE: Is combat targeting bonus applied to fighters in DW1? (10/2/2021 12:18:42 AM)


quote:

ORIGINAL: Retreat1970

Mining stations don't react until physically shot.

My thoughts on targeting/ECM is that it's a component and fighters/bombers don't have components, but who knows for sure.

Could be... if I had to guess an answer to the O.P.'s [and my own] question, it would be that only the fleet acc/evasion components give a bonus to fighters, if any at all.




Retreat1970 -> RE: Is combat targeting bonus applied to fighters in DW1? (10/2/2021 2:29:30 AM)

Possible, but it's impossible to test.

In the end though I'm unsure if it really matters.

Edit: I forgot about this though (copied from bacon readme):

Crew experience levels: Crew gain experience when inflicting damage (and can lose it if they take too much damage). View with Ctrl-s. Each level above “Green” gives a random bonus to the ship.
+10% sublight speed
+10% shield and shield recharge
+10% weapon range and weapon travel speed
+10% weapon damage (every other weapon under 10 damage will receive +1 damaged instead)
+25% targeting, countermeasures, -20% static energy usage, +10% fuel capacity
In addition, crews above “green” have a limited ability to repair damaged components on their ship.
Also, ships that have a repair mission and manage to self-repair (through any means) will have their repair mission cancelled.

Fighter Aces: As with crews, fighters can gain experience as well. When a pilot obtains his first experience perk he will get a custom name.




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