Niedowidek_slith -> RE: Join the first official tournament (5/29/2021 8:41:02 AM)
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Hubert, I agree that resign option is problematic. There are options used in other games. For example you may give limited time for every move. In this tournament it seems that making one move every day was optimal and allowed to end a scenario (in 42 days that we have for every round each player can make 42 turns). So you can give everyone 24 hour limit for a move (like in an online chess games). Of course there will situation when someone is sick or busy at work and cannot make a move in 24 hours. If we don't want to penalize such real life obstacles, we may give extra time to every player. If a player reached 24 hour limit and didn't make a move, he/she starts spending his/her extra time. In such situation everyone may be a bit late from time to time and not get penalized for this (as long as he/she still has extra time reserve). Extra time reserve shouldn't be too long e.g. 72 hours seems enough. This is how matches in "Through the Ages" work for example. If we don't want automatic loss for a player who spent his/her extra time, we may start penalizing after reserve is spent. E.g. player didn't make a move in 24 hours, extra time reserve clock started ticking, 72 hours later he/she still didn't make a move, then we start deducting one point from his/her score for every hour he/she doesn't move. It would give 0 points to every player who is stalling their games. Time reserve solution is also good because if someone stalled once for 4 days (24 hours of normal time limit + 72 hours of extra time), he/she can't repeat it - extra time was spent already and doesn't regenerate. Next time this player cannot stall at all as penalization starts right after 24 hours limit was reached. Niedowidek (also called Neido https://ninjago.fandom.com/wiki/Neido ) [image]local://upfiles/46790/E708FDD8852546C5918FB243B0FAAF97.jpg[/image] quote:
ORIGINAL: Hubert Cater Hey everyone, very sorry to hear that some players were gaming the system here. We'll have a good think on how to prevent this in the future. For the one game with an 80:20 split, this just sounds like the full DECISIVE victory conditions were not met as the points are set by the VICTORY CONDITIONS once the campaign has been played along far enough. Players that play too slowly should be penalized with a reduced score for timing out, you'll see this in the scores with I believe a small T shown along side. For resignations, this is potentially a bit problematic which is why they are not allowed by the tournament server. For example: 1) If you resign, do you possibly deny your opponent a haul of points which would otherwise have been theirs? 2) Alternatively, if you resign and are heavily penalized for doing so, is it fair that the ‘winner’ gets a large haul of points worth more than a hard fought victory would have brought? You either deny points to your opponent which isn't fair, or if you heavily penalize, then there is no longer any incentive to resign. This is why with mirrored games, both players are encouraged to play to the end as how you win and how you lose should reflect in the score. But with players gaming the system this potentially introduces a new layered issue to all of the above which we'll address for the next time around.
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