dtbilek -> Crazy Emergency Tax strategem (2/25/2021 9:49:38 PM)
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Is this thing (the Emergency Tax Strategem) working as intended? I spent a bunch of time over the last few games learning how to develop an economy that is, if not self-sufficient, at least manageable so that I'm not losing a lot of money every turn. I'd played with the Patriotic Collection strategem, which is similar in purpose, and it seemed reasonable if powerful. You can pull large but not obscene amounts of cash from from decent cities and has a requirement of 60 in the relevant profile (Meritocracy). This game I decided to try Emergency Tax instead. It has a lower requirement (40 rather than 60 in its profile). And now I feel like kind of an idiot for bothering to learn to manage the economy or whatever... I can easily bring in 40-50k(!) with one of these cards. I played two of them in one turn and got 75k. The two cities aren't tiny villages but they aren't giant megalopolis either, with total (pop+workers) pops of 150k to 175k. That level of return on these cards does not seem reasonable to me? The amount of money they bring in dwarfs anything else to such a degree that it renders it meaningless? Did a zero get dropped or added somewhere? Bringing in 3-5k would still be huge. It's not like losing 10 loyalty is particularly meaningful; it goes back up to 100 in a few turns unless you're doing something weird. I feel like a dummy for bothering with taxes and tariffs and private economy and stuff when I could play these cards and laugh all the way to the bank.
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