Ballista -> I know its too late to ask about new features (2/27/2021 12:10:30 PM)
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Especially to the interface, but figured I'd ask anyway. Is there any way to implement a hold and drag the map if have nothing under the cursor to allow scrolling the map ? Then you can free the mousewheel for zoom purposes (in/ out). This makes moving around so much easier. The current system does work well (and the screen views is nice), but it is a bit fiddly at times. Also, would it be possible to kind of "alter" hex stacks so that if there is more than 1 unit in it, it does not look like there is only the top unit in the hex (and the number above does not do it justice). The numbers above work, but its missing that feel you get from board games (one of those little tactile feeling things that computer games miss out on since they are in essence, 2D). Maybe a small offset underneath that looks like 2 counters etc. And since there can be a lot of counters in a hex, maybe there are 3 versions- no offset (1 counter), two offsets (2 counters), three offsets (3 or more counters). It can be a generic blank counter color offset- something to lend it a little bit of 3D-ness that helps it stand out from the beautiful map underneath. Just some spitball ideas that I've seen (and used myself) elsewhere that seemed to work well for large maps. Realized its a bit rambling post, so attached is a quick screenshot and explanation from something (incomplete but functional) stuff I've done in the past: The on map part is a bit extreme (as intended) but the force Info box is more of what I'm trying to get at :D [image]local://upfiles/15245/D9CFB568E3AC4D91925FFDE2F1FE4296.jpg[/image]
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