Question about PBEM mod (Full Version)

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exsonic01 -> Question about PBEM mod (2/27/2021 8:46:19 PM)

How is this PBEM look like? Since it is PBEM, I don't think this is real-time-control MP like other typical RTS games or Close Combat.

Is this the WEGO style like Flashpoint Campaigns or Combat Mission, where each player has their own command phase during pause, and their orders are executed during the execution phase and players watch the executed orders? Or, is this the IGOUGO style like WINSPMBT, where each player has their own turns to command and execute with or without pausing?

Also, I read that it is possible to modify the existing scenario to co-op MP. In this case, how each players select the side? I mean, in co-op, both players should be on the same side but not sure how I can separate the force group for each player. Should each player decide who will play which force and promise not to touch each other's force? Or are there any ways to distribute the forces and units to each player for co-op MP by IKE mod interface or LUA?





musurca -> RE: Question about PBEM mod (2/28/2021 7:48:13 PM)

Hi exsonic01-- a lot of these questions can be answered by playing a quick game, either against someone else or against yourself just to test the system. You can load up one of the starter scenarios in the IKE scenario pack. I've also explained the way that orders work here in the main IKE thread.

Regarding making co-op scenarios: just as in solo CMO scenarios, different sides can be marked as neutral or friendly to each other. In a PBEM game, those sides can now be made playable, with the opfor sides played by the AI. If you're familiar with building scenarios in CMO/CMANO, this should all be an easy transition, but I've written a manual also included with the author's release to clarify things.




exsonic01 -> RE: Question about PBEM mod (3/2/2021 5:29:55 AM)

Thank you for the reply.




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