Hanny -> RE: unit production? (3/5/2021 8:39:34 AM)
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Tquote:
ORIGINAL: jnpoint I just ask to see if I get this right: If you play as Soviet you can build new units, and if you play as Axis you can not? If that is true or partly true will it not make it unrealistically hard to win as Axis and easy to win as Soviet, as they can build new units when they lose some, and the Axis army has fewer and fewer units. Force structure was decided pre war from intel on the enemy capabilities, this includes gaming out the conflict by operational planners, industry building what the for the level now requires, Replacement Army training enough manpower to fill the number of Formations the planners think they need. In short, spent 10 months or so building and stockpiling what it needed to run a 3 month campaign, Germany estimated it will need to beat 330 major combat ground forces, built its own force structure to defeat it in 3 months or so. They were out by a wide margin, and built a structure designed to be supplied enough, with enough combat power defeat 330, and faced over three times that. German replacements are limited to what the Replacement Army can supply each month, it has already mobilised for war and pulled critical workers from industry into military service and depleted trained reservists, this in game is the small number new Units relative to SU. SU otoh has not even fully called up its reservists to fill out its at start 170 odd major combat formations, and create the third echelon ( SU was deployed in 3 echelons each one further back) they are from 60% to 80% of manpower ToE, 500k just in the process joining units in May/June, rising to around 300 formations for start of war, the SUestimate of the Heer was 15k air, 10k tanks, so SU had its mobilisation plan to put around three times the number the Germans expected to face, as they over estimated what they faced, the opposite of the Germans, both sides planned for offensive action, the conflict was harder to prosecute and supply for Germany because they planned to fight x and 3 x turned up instead, the game gives the SU player the ability to replace destroyed formations from first its trained reservists and then general population that needs to be trained, in 42 there were over a million men being trained to fight in the SU moblization schools, so it simulate the different plans on for e structures and ability to generate and sustain them over time. It’s in fashion to say Germany was bad at logistics, think of it another way, you plan to build a house for 100k budget, in you plan you cost everything out and you get do it for 90k, so you pretty sure you going to be ok. When the bills come in during construction, you find your costs are triple what you estimated, and you can’t finish the house on time or in budget as people want give you the goods for free. Has your plan failed or the logistics of getting construction material failed?.
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