loki100 -> RE: Section 11.1 (3/6/2021 6:55:26 PM)
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The air phase runs by day (as in WiTW), so you can set up a given mission/Air Directive to run on anything from 1-7 days. As in WiTW, even under normal circumstances, over 3 days a week is risking wrecking your airforce (sustained operations = lowering morale and raise fatigue = more operational losses) The 22 June turn then adds in near total Soviet air disorganisation on D1 rapidly improving over the week. You also get a bonus for airfield bombing on D1 that is then lost. So on D1 you might risk an unescorted bomber raid on a deep target (but if you get caught, you'll suffer), I really wouldn't take the risk on D2. So if you persist in that mission into the week, the axis losses escalate and Soviet losses reduce. Now there is a second part to all of this. In WiTE2 damaged planes are much more vulnerable to being destroyed if their airfield is captured. So its worth planning your T1 operations with some attention to the bigger airbases - clearly not worth hunting if it disrupts your really big T1 goals but its another thing to phase in. In effect, it adds to the consistent feeling that even right at the start, the Heer is a wee bit less strong than you'd ideally want.
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