zgrssd -> RE: Private sector unmothballing takes 10+ turns (3/9/2021 8:28:35 AM)
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ORIGINAL: jimwinsor An update: I had to end the campaign as a loss. It seems the AI private industry was insistent on building Dome III farms in my capital city, which has a worker demand of just under 40,000. The city only has a few thousand unemployed workers, free folk no longer exist, so that Dome projects once complete would have tanked my economy, and inevitably lead to a new round of mothballing of all other non-agricultural private buildings. Every time I tried to nationalize the Dome, the AI would begin a new one somewhere else ... and not cease until it reached level III (or beyond???). I want to re-emphasize there was no food shortage whatsoever. Hydroponic food had filled my granaries to capacity, and excess food spillover was being sold to the traders every turn. So there is something terribly wrong currently with the AI logic for the private industry. Save file is here: https://we.tl/t-QQKf3PEITt I am not quite sure if you understand the rules for food quite right, so I better list them: - The food in your SHQ and Zone Storage - the Public Food - can only be consumed by Workers and Soldiers - Private Citizens eat primarily private food, produced by private farming assets, stored in the Private Economy, with excess being sold to traders. - If the private food production is not enough (like you nationalized the food asset): 1. If it is enabeled, they will get emergency food. This one is delivered with no costs to logistics. 2. If there is no Emergecy Food avalible, they will buy food from the traders - However wheter emergency food is avalible or not, they will try to get food autonomy back ASAP. Sounds like you tried to make them 100% dependant on Public Food, wich is a bad idea. So they did not want that. The single large Domefarm in the City Hex is usually the best thing that can happen to you. It keeps the Private Citizens fed, gives you some kickbacks as well and does not need water or power maintenance.
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