RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (Full Version)

All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> After Action Reports



Message


Lobster -> RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (5/16/2021 4:51:03 PM)

German and Soviet infantry divisions pulled artillery by horse. Anything over 30km per day, day after day, and you would soon have too few horses to pull the artillery.




golden delicious -> RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (5/16/2021 5:09:13 PM)

quote:

ORIGINAL: Lobster

German and Soviet infantry divisions pulled artillery by horse. Anything over 30km per day, day after day, and you would soon have too few horses to pull the artillery.


As I recall, Manstein's divisions maintained 40km per day during the latter stages of the battle of France.

Naturally, that's at full supply and readiness, and it's hard to maintain those if you're marching into the Russian interior.




Lobster -> RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (5/16/2021 5:28:57 PM)

Right. And then there was the 360km (~300 as the crow flies) jaunt to Daugavpils in 100 hours. Of course it took the stupidity of a Soviet Front commander to make that happen.




gliz2 -> RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (5/16/2021 6:08:21 PM)

Exactly, even closer to 50 km per day.
During ACW on a good roads a 10 pdr horse artillery could cover ca.30 miles.




gliz2 -> RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (5/16/2021 6:13:20 PM)

Sweet Mary Mother of God, will you ever stop with this silliness[:D]

Imagine if they didn't have to do any fighting?
If with (some) fighting they could cover 360 km of enemy territory (and not all on motorways) then what was the normal movement capacity? Definitely not less.




Lobster -> RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (5/16/2021 11:19:05 PM)


quote:

ORIGINAL: gliz2

Sweet Mary Mother of God, will you ever stop with this silliness[:D]

Imagine if they didn't have to do any fighting?
If with (some) fighting they could cover 360 km of enemy territory (and not all on motorways) then what was the normal movement capacity? Definitely not less.


You demand historical results yet don't want historical results. Sad really. [8|]




gliz2 -> RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (5/17/2021 5:22:59 AM)

Historical results by definition would be exactly the same results as per historical events.

Historical capabilities are the abilities of troops, equipment and leaders.

Therefore your statement is not only wrong but also perverse (as I want the historical capabilities).

To take you example: it should be possible to reach Daugvapils with recon and light armour in 4 days (theoretically, according to the Movement Points). But it is not. Because historical capabilities are not well implemented.
The historical results of reaching Daugvapils in 4 days might not be possible as the turns are half-week and the actual behaviour of players is different from historical.

I have ended this Monthy Pythonian monolog you try to have with me.

If you don't know it I highly recommend watching it. You being Cathy Newman is not a good thing.
[image]https://miro.medium.com/max/1870/1*rs-rAkTNRZbbwfJSN8SouA.jpeg[/image]




gliz2 -> RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (5/17/2021 5:38:11 AM)

@golden delicious
"A lot of scenarios have the unit scale too low for the map scale, especially on the eastern front, but I think it's entirely reasonable that a regiment can exert a ZOC from one 5km hex into the adjacent hexes."

Depends on many variables and the unit capabilities. Also Soviets had almost non existing communication in '41. They even used flags to coordinate tanks attacking (sometimes even in late '42).
The problem of all sandboxes is that they are sandboxes ;)

PS. My mate did a degree project on board gaming and proposed a solution to ZOC issue in 1-6 km scales. The facing of the unit was always towards front so the front (2 hexes) of the ZOC was 100, the sides (1 hex on each side of 2 hexes) were 50%-80% (bigger-smaller scale) and the back 2 hexes were 30%-66%). The additional factors were the unit experience, leadership, equipment and training.
This enabled punching through two units which were separated by an empty hex.
Results were great but he never got it into digital wargaming.




golden delicious -> RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (5/17/2021 9:32:51 AM)


quote:

ORIGINAL: gliz2


PS. My mate did a degree project on board gaming


Haha, small world, my BA dissertation was simulating the Battle of France.




Lobster -> RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (5/17/2021 10:58:21 AM)

You are the proverbial


[image]local://upfiles/45799/EBAFD8DAE8424AE9A567C52DD57DAE15.jpg[/image]




gliz2 -> RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (5/17/2021 11:28:08 AM)

Hmmm....
[image]local://upfiles/53646/CF1C56FED59345EBBFEA1671E03412BE.jpg[/image]




Lobster -> RE: FITE2 v.1.9 two average players till max winter 42/43 with some new House rulre (5/17/2021 1:40:11 PM)

I think you are approaching the hysterical results. [:D][:D][:D]




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.71875