Accuracy of industry hover (Full Version)

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Heclapar -> Accuracy of industry hover (3/8/2021 12:12:31 PM)

So in my PBEM I happened to hover over the Japanese home islands bases and saw some very impressive industry expansion numbers. How accurate are those considering I have zero detection on said bases?




Ambassador -> RE: Accuracy of industry hover (3/8/2021 12:35:32 PM)

If you have 0 DL : wildly inaccurate.




BBfanboy -> RE: Accuracy of industry hover (3/8/2021 1:29:24 PM)

Consider that every point of expansion costs about 100 HI and 100 supply to start the expansion (buying initial materials I guess) and another 1000 supply to "repair" the point to active operation. Then consider that supply and HI are both crucial for the Japanese player to manage to keep his economy healthy and producing weapons. Huge expansion would wreck the economy and perhaps starve the outposts of supply by about late 1943 (after starting stockpiles are used up).




Heclapar -> RE: Accuracy of industry hover (3/8/2021 1:50:09 PM)

Having done a rought calculation of the expansion that I can see through the fog of war, my opponent has expanded 3242 points of industry of every kind and it is still december 41. Even taking the error into account, could this be sustainable in any way in scenario 6 (which I presume has the same starting supply as scenario 1)? This looks like an economic crash waiting to happen like BBfanboy mentioned.




BBfanboy -> RE: Accuracy of industry hover (3/8/2021 1:59:34 PM)

I don't play the Japanese side but their JFB posts always caution against expanding more than a few hundred points at a time. I would look at the rollover results from several turns to see if there is any consistency.




ITAKLinus -> RE: Accuracy of industry hover (3/8/2021 4:55:20 PM)

No way in history someone has done such an expansion. Moreover, industries such as LIs and HIs shouldn't be expanded in Onshu.


There is a point with engines, a/c and R&D industries though.
F.ex., IIRC there are 77 R&D factories. For 30 points each adds up to 2.310....




Ambassador -> RE: Accuracy of industry hover (3/8/2021 6:33:34 PM)

Over 3000 industry expansion, it is really unrealistic.

Either your opponents knows what he does, and he didn’t expand as much. Then, FOW greatly inflated the amounts. Keep notes of the values the game gives you, you’ll probably see them fluctuate greatly.

Or your opponent really overdid it, and as BBFanboy said, it’ll cost him over 3 million supply points. It really goes in your favor, as he’ll be short on supply later in ‘42, and his offensives will stall (or risk stalling, especially if you do an aggressive defence) earlier than it should. If it was a Hakko Ichiu game, he might make it, as the IJ player starts with around 1.5M additional supply.




ITAKLinus -> RE: Accuracy of industry hover (3/8/2021 6:58:00 PM)

He still would need the inputs for all those industries.

And I keep my opinion that no one in full possession of his mind would expand industries such as LIs in Onshu.




rustysi -> RE: Accuracy of industry hover (3/8/2021 7:07:35 PM)

quote:

my opponent has expanded 3242 points of industry of every kind and it is still december 41


What exactly does this mean? There're only two types of industry, light and heavy.

As a JFB, I can tell you those numbers are not sustainable in a non-modded game.

If those numbers include such 'industries' as engine, aircraft, R&D, etc, expansion, he's still overshooting. He'll cripple his stocks of supply and his Empire expansion will grind to a halt. Too much, too soon.

Edit: Then again it could very well be FOW.




ITAKLinus -> RE: Accuracy of industry hover (3/8/2021 7:13:28 PM)


quote:

ORIGINAL: rustysi

quote:

my opponent has expanded 3242 points of industry of every kind and it is still december 41


What exactly does this mean? There're only two types of industry, light and heavy.

As a JFB, I can tell you those numbers are not sustainable in a non-modded game.

If those numbers include such 'industries' as engine, aircraft, R&D, etc, expansion, he's still overshooting. He'll cripple his stocks of supply and his Empire expansion will grind to a halt. Too much, too soon.

Edit: Then again it could very well be FOW.



Well, if he means industry in general (even NavShipyard for example), it can be feasible. Just R&D occupies a good share of that amount. If you add FOW and few other key expansions, it's not that foolish to conceive a +3.000 industry points expansion, which is somehow aligned with the data reported by the OP.

I think you can have something like:
+500 from engine and a/c expansion (mostly engines)
+2.000 net circa from R&D reorganization
+500 from the rest (like +100 for NavShipyard, +100 Beh, etcetc)


Would i do that? No.
Is it possible? Yeah.




Heclapar -> RE: Accuracy of industry hover (3/8/2021 7:42:05 PM)

Sorry for the confusion, by industry I meant everything, including aircraft factories, engine factories and shipyards.
The numbers I see per industry are the following:
LI=240
HI=528
Aircraft Factories=954
Refinery=294
Repair Shipyards=112
Shipyards=280
Armaments=317
Engines=517
Even if the numbers are inflated, would they appear at all if he didn't do any expansion? Seems crazy to me to expand the refineries in general and the repair shipyard in a place like Shanghai.




rustysi -> RE: Accuracy of industry hover (3/8/2021 8:00:38 PM)

Still looks to me like too much, too soon. You need to take it in small 'chunks' over time. Unless like I said, something in the scenario that adds substantial supply, or FOW. Or both for that matter.




rustysi -> RE: Accuracy of industry hover (3/8/2021 8:03:19 PM)

quote:

Refinery=294


This is a waste, Japan has more refineries than oil sources.




geofflambert -> RE: Accuracy of industry hover (3/8/2021 10:47:26 PM)

The only things that should ever be increased are LI (on Hokkaido and the mainland and some in the DEI) aircraft factories and engines and some players do armaments/vehicles. Refineries never, ever. HI never. Shipyards no.




RangerJoe -> RE: Accuracy of industry hover (3/8/2021 11:59:29 PM)

Increase LI at Fusan to get more resources flowing there for transshipment to Japan. One can also "prime the pump" so to speak with a little oil to get oil flowing there as well to ship to Japan.




Sardaukar -> RE: Accuracy of industry hover (3/9/2021 8:02:34 AM)

Just to add, hover over will give figures with high FOW.

City attack menu will get you correct figures, but you need to be close enough to do City Attack, of course.




Ambassador -> RE: Accuracy of industry hover (3/9/2021 10:19:45 AM)


quote:

ORIGINAL: geofflambert

The only things that should ever be increased are LI (on Hokkaido and the mainland and some in the DEI) aircraft factories and engines and some players do armaments/vehicles. Refineries never, ever. HI never. Shipyards no.

IJA will require 120k Veh points for production of new units alone (and you need some more to replace losses, and for upgrades). You start with 72 Vehicle factories, giving an annual output of 26k Vehicle points. So, you NEED to increase Vehicle factories, and increasing by 50 is IMHO the least you should do (increasing daily HI needs by 300).

Regarding HI, it actually is more profitable to expand those, rather than LI, on the long term, as they turn a profit (read : produce more supplies than they costed to build/repair) in 18 months, compared to LI’s three years. Up to a point, at least, and that’s the point where you use too much fuel for your industry, as this is the primary limiting factor (Oil/Fuel). HI built at start will bring profit in mid-43, and Honshu is safe from bombardments at least until mid-44 (so, you get a minimum « benefit » of 60% of the invested supply). LI won’t turn a profit before the end of ‘44, or even early ‘45 ; by that point, it won’t matter much.

Japan starts with 224 Oil centers, and can conquer around 2800 more with the historic conquests (and depending on how far you conquer in China : Sian+Lanchow is worth over a 100 more). So, take a 3000 baseline, this gives you a Fuel production of 27.000 per day. You start with slightly under 7k HI, which will require half your Fuel production to work, and add some 4000 Fuel for your convoys and ASW operations, leaving you with a net extra of 9k/day. Your conquests will net you under 200 more HI (or twice that if you take Chungking), unless you go for a full India or Oz conquest. Unless you’re really very active with your IJN, you can safely build an extra 500-1000 HI, or even more* if ambitious and really willing to be conservative with the IJN (or if you lost KB - fueling KB once per month costs as much Fuel as 600 HI would consume).

So, most of your HI is in the HI ([:D]), but every Fuel point you bring home costs Fuel to transport (unless you use the Magic Railway), maybe as much as 10-20% of what you transport. Expanding HI in Java or Singapore will give you a net benefit starting in mid-43 (and those areas are still safe well past that point, in most games - if they aren’t, you have more serious problems than where your HI is built). Supply produced there can be used there, or shipped to Burma or Timor/Moluccas (NG is actually not much closer to the HI than to Java, and the Philippines are at the same distance). You also have far more excess xAK than TK, so don’t need to increase your TK fleet as much as you would if you shipped all Fuel/Oil to the HI.
Same reasoning goes for HI in Thailand, Indochina, China... those are usually safe from Allied bombing for at least as long as the Home Islands. Well, maybe not Bangkok if your opponent goes for a heavy offensive in Burma in late ‘42 or early ‘43.

So, I would beg to differ with your assessment : HI should be expanded. LI, maybe, depending on where and when you expect confrontations. But if you expand LI some places that doesn’t see combat, it’s as good as useless ; if you expand LI somewhere being fought over before the end of ‘44, it’s useless. You also need supply on hand to expand LI, and this will strain your early ‘42 shipping abilities for a ROI much lower than expanding HI in other places.



* but remember the risk of running short on supplies during ‘42. By the way, supply spent on HI expansion in December ‘41 will already have brought back half your investment by September ‘42, so the risk of running short is much lower than investing that supply on LI expansion, which will only have « reimbursed » 25% of the investment by the same point.




RangerJoe -> RE: Accuracy of industry hover (3/9/2021 1:30:24 PM)

If you expand HI in Manchuria and Port Arthur or even Northern China, then you may not even have to ship fuel to the area. If you capture Urumchi, those HI expansions will increase the fuel demand and help draw fuel from there. Those HI locations should not be threatened until late in the game and will not give the enemy any VP points either. No need to ship resources to the area either since China produces an excess. If the route of the Magic Highway is set up, then those expansions can also help draw fuel and resources to the area as well.

So expanding those HI locations 10 points at a time will start producing faster although supplies may have to be dumped at Fusan to facilitate this as well as any early offensives in China. But then again, that is what those supplies are for.

The same reasoning for expanding vehicle, armaments, engine factories and/or aircraft production in the area as well.




Lokasenna -> RE: Accuracy of industry hover (3/13/2021 5:46:13 PM)


quote:

ORIGINAL: Heclapar

So in my PBEM I happened to hover over the Japanese home islands bases and saw some very impressive industry expansion numbers. How accurate are those considering I have zero detection on said bases?


As far as I can tell, the industry numbers are 100% correct when it comes to maximum sizes, no matter if you have DL on the base or not. You just don't get to see the aircraft/engine types.




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