Ian R -> RE: Port and AF Build Size Refresher (3/12/2021 4:26:54 AM)
|
quote:
ORIGINAL: BBfanboy The game ran fine with the changes it accepted. I'm basically playing with the editor open on my second screen, making corrections/changes to the scenario as I go along. I update it manually during the turn - the click-text is at the bottom of the preferences screen This may not be an exhaustive list, but what you can change that is taken up in the save game includes: Device data, including repl. rates and upgrade paths* Aircraft data, including repl. rates Ship class data, including modifying upgrade paths, and creating/deleting conversion binds (You can't alter air groups or ships) Locations - some things but not others - Bases can have daily supply/fuel altered (but changing the base type, or most anything else, is not taken up) You might be able to change a TOE. Unsure of that. Leaders are like bases (generally) air-groups, ships and ground units - changes are not taken up in the save game. There maybe some other things I have forgotten. *This is a bad idea which severely provokes the law of unintended consequences, because the upgrade change you wanted to manipulate one unit will infect the TOES of other units using the upgrading device, so after you effect the change in the target unit, you have to carefully reverse the upgrade path to get things back where they were meant to be globally, and after that 'restore factory settings'. Edit - adding industry - I think you can only do that a 'device slot' that had something in it when the game was started.
|
|
|
|