Is there a way to remove zones? (Full Version)

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lunario -> Is there a way to remove zones? (3/11/2021 12:53:22 AM)

I'm fighting a Major now.
It created several cities(zones) that only have couple of thousands of pops around the front line.
I occupied the cities and with no happiness, no loyalty and no population, it seems pointless to keep the zone.
I can always found my own city where I wanted.

So is there any way to remove a city?
I tried close all the assets of the city but that just leave me with an empty city..[:@]




newageofpower -> RE: Is there a way to remove zones? (3/11/2021 1:05:55 AM)

If you can remove all the population and assets. Easiest to do on enemy city, use plenty of 50+ MT nukes and some turns.




shabowie -> RE: Is there a way to remove zones? (3/11/2021 1:22:22 AM)


quote:

ORIGINAL: newageofpower

Easiest to do on enemy city, use plenty of 50+ MT nukes and some turns.


That's called nuclear engineering.




BlueTemplar -> RE: Is there a way to remove zones? (3/11/2021 8:19:16 AM)

Nuclear geo-engineering anyone ?
https://www.youtube.com/watch?v=kJjQEoFF5Q8




zgrssd -> RE: Is there a way to remove zones? (3/11/2021 8:23:08 AM)

There us no way to remove Zones that I am aware off. However if the AI only has micro-cities, that might be a bug worth reporting.




BlueTemplar -> RE: Is there a way to remove zones? (3/11/2021 9:49:52 AM)

There are other way to remove populace and assets from a zone than nukes, aren't there ?




newageofpower -> RE: Is there a way to remove zones? (3/11/2021 1:05:15 PM)


quote:

ORIGINAL: BlueTemplar

There are other way to remove populace and assets from a zone than nukes, aren't there ?
I tried. Artillery only blows up assets. 20 turns of constant shooting with multiple regiments of tube, rockets and missiles = no pop damage.

*Maybe* some of the higher autocracy cards might work.




zgrssd -> RE: Is there a way to remove zones? (3/11/2021 3:44:47 PM)

You could just minimize the Zone of that city and let them wallow in their filth/wait for them to all migrate.




eddieballgame -> RE: Is there a way to remove zones? (3/12/2021 3:02:25 AM)

quote:

ORIGINAL: zgrssd

You could just minimize the Zone of that city and let them wallow in their filth/wait for them to all migrate.


Yes, as 'zgrssd' stated...just repaint the zones per the cities you want to have less or more territory.




newageofpower -> RE: Is there a way to remove zones? (3/12/2021 4:58:31 AM)

Even with no assets no farms (with artillery blowing it all on turn 1) and totally surrounded, the population refused to die off below a certain point.

I was very infuriated that it ruined my planned grid of cities (was trying the Commerce/mass Light Industry trick that run).




BlueTemplar -> RE: Is there a way to remove zones? (3/12/2021 8:37:27 AM)

quote:

ORIGINAL: newageofpower
quote:

ORIGINAL: BlueTemplar

There are other way to remove populace and assets from a zone than nukes, aren't there ?
I tried. Artillery only blows up assets. 20 turns of constant shooting with multiple regiments of tube, rockets and missiles = no pop damage.

*Maybe* some of the higher autocracy cards might work.

I was rather thinking of the no-profile-conditions Interior Policies-created, Staff-executed "Expel Population" stratagem.

quote:

ORIGINAL: zgrssd

You could just minimize the Zone of that city and let them wallow in their filth/wait for them to all migrate.

Is this even possible ?


quote:

ORIGINAL: eddieballgame
Yes, as 'zgrssd' stated...just repaint the zones per the cities you want to have less territory.

But that's not what he wants to achieve ?




zgrssd -> RE: Is there a way to remove zones? (3/12/2021 3:56:08 PM)

quote:

But that's not what he wants to achieve ?

What he wants to archieve is not possible - and I said so above.

So I gave him the next best thing I could think off.




lunario -> RE: Is there a way to remove zones? (3/12/2021 4:51:45 PM)

Oh well, seems I'll use nukes next time


quote:

ORIGINAL: zgrssd

There us no way to remove Zones that I am aware off. However if the AI only has micro-cities, that might be a bug worth reporting.

AI have its capital and two/three higher level cities.
Border cities(which the AI created after the war began, at least 3 of them) have only couple of thousands of pop.
It seems its not a bug, just my bad luck[8|]




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