BlueTemplar -> RE: Recycler and Transport for Tech 3 Start (3/12/2021 5:35:43 PM)
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Again, you can complain about money issues due to a starting 0% on some taxes on higher difficulties, but this does NOT affect a new player who (hopefully) won't be starting on hard ! Since Tech 3 can be extra-hard due to randomness and relatively stronger minors & non-aligned, perhaps then the default Tech level should be 4 (and a warning be displayed for a player trying to start on Tech 3). EDIT : ninjaed ! I have an even better idea for the assets : All relevant assets (including Light Industry) should be able to flip (at some cost) between public and private versions. There should be 3 different game settings : - all (relevant) starting assets public - all (relevant) starting assets private - all (relevant) starting assets randomized between public and private Finally, maybe some private assets should be made better ? (I already mentioned the Scavenging Community, which, unlike all (?) other private assets, has 1 level instead of a maximum of 3.) EDIT : Last but not least : - (T3) starting income might need some balancing on higher difficulties ? - "rare" earths should start out being traded at rock bottom prices, considering how nobody has any use for them early on besides for solar panels !
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