pbrowne -> RE: Rivers style, WitE vs WitE2. Which one looks better? (3/13/2021 8:00:58 AM)
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Actually 12 segments (as per my image), as 6 segments would, I think, result in the same number of hex edges if tracing along the internal lines. The problem though, which could probably be accounted for via algorithm, is where rivers for example need to be on the edge of a hex, for reasons of attack and defensive calculations. If a river runs through a hex, then units defending that position should be penalised (unless the algorithm determines that they are on the far side of the river), otherwise their forces would be effectively split either side of the river, with problems of command and control.
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