BlueTemplar -> RE: AI spawns ungodly ammounts of soldiers (3/16/2021 12:30:45 PM)
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Well, maybe the AI *really* didn't want to lose ? [:'(] I can think of at least two ways to get a lot of recruits, *fast* : - Normal recruitment, with a big sign-up bonus : quote:
5.3.12.3. reCruItment of reCruIts Ideally you can recruit up to 5% of the Population [I think they mean populace ? Workers get recruited too !] per turn. However, this percentage is modified for: § Population Loyalty (counts a lot!) § The Fist Regime Profile § Difference between Private Credit earnings and Recruit sign-up bonus § Possible Recruitment Penalty caused by Events § Recruitment Penalty goes down by 10% every round. If your Populace is suffering casualties from Exposure, expect it to be a lot easier to recruit Colonists or Military Recruits. People will actually want to get out of the Zone! - Using the Volunteer Drive Interior stratagem : +0% to +16% of the populace. But throwing a lot of bodies at the issue has other downsides than losing populace : they're going to have a very high casualty rate, resulting in population and worker happiness dropping like a rock ! (Though this too can be compensated by some profiles, what are theirs ?)
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