BlueTemplar -> RE: Does artillery feel right to you? (3/17/2021 5:06:15 PM)
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If your combat units are split over 5 hexes, the attacker could easily attack the 3 hexes without a Artillery unit - thus the defensive power of independant formations is limited. That's just one combination, for a single brigade with 2 attached independent artillery batallions you could also have one hex with 1 arty & 3 core battalions and another hex with 1 arty & 2 core battalions. You get even more potential combinations once militia and other brigades or even non-attached independent battalions come into play. (Of course with core artillery formations, filled up to include basic infantry, you can't make the mistake of leaving your units without artillery cover either !) (Also technically your Siege Infantry formation doesn't *have* to have artillery in it, but that would be kind of silly...) quote:
As for Artillery Combat Values: According to "5.12.3.7. oPeratIonal stats", both Howitzers and Small Arms suffer a -50% on Hard Offense and Defense. Additionally: "Soldiers on foot without ranged attack have their Soft and Hard Attack Values divided by two" Wich results in the 1/2 and 2/4 split that you see on basic infantry Yeah, the issue is that I wouldn't really know where to start comparing soft and hard weapons (and soft & hard armor) - there are too many modifiers involved to just compare the plain values ! So I preferred to look at the attack & defense & HP ratios "inside" both infantry and artillery. EDIT : Even here though, in "plain" direct combat, it's complicated by the fact that both hard weapons and hard armor can quickly get much higher calibre/plating values than soft weapons and soft armor...
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