ledrobi -> Warplan - v1.00.10 Update (3/17/2021 8:45:08 AM)
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We have released a new update for Warplan, including many fixes and improvements. • Fixed scripts that give oil to countries • Fixed pursuit and interception gives proper fleet ID increases • Fixed pursuit title on combat logs • Fixed interdiction with night mission • Fixed information panel and added splitter between convoy and controller • Fixed supply and oil issues with pursuit and interception • Fixed invading same hex destroy unit there bug • Change priority reinforcement button so it more distinguishable and updated the tooltip • Change naval bombardment support will now include any naval unit not in port within a 1 hex radius of the defender for the attacker or defender to put in support for attacks and not use operation points • Change options save button location to top and in gold • Fixed out of supply fleets intercepting • Fixed out of supply fleets supply interdicting • Fixed sunk fleet selector bug • Added flavor message for CV ground support • Change text on "Recon. very low" -> "Reconnaissance very low" • Fixed $ModifyCountry script with lifespan=continuous bug • Fixed Vladivostok and Persian Lend Lease scripts for Russia • Fixed invasion erase unit already there bug • Added hotkey for changing unit status • Change Norway's Oslo division strength 3 -> strength 7 • Fixed "basic supply" messaging for air units • Russian Front Changes o Change if neutral Russian production boosts after June 1941 have been pushed back and reduced to allow for a valid Axis 1942 strategy o Change map terrain and rivers in Russia for a slower progress game o Change Soviet armor and mech operation point increased moved back 6 months. o Change Soviet default experience lowered from 35% to 30% o Added Soviet corps will now automatically convert to an Army if the health is 18+ or a split Army is health is lower than 18 o Improved Axis A.I. defensive lines in Russia • Added flavor text for carrier damage • Added improved combat log text • Added CV flying auto ground support as if it was naval bombarment • Fixed out of oil air units flying support • Fixed seeing A.I. supply with hotkey • Fixed fleets transporting units do not raid supply or convoys • Added a more verbose message on trades with other major powers dealing with insufficient merchants • Fixed negative merchant marine text • Change vertical scroll bar width +5 pixels • Change save text in options is now larger, colored, and bold, so it is easier to see • Added hot key "V" for invasion when on a fleet • Fixed "k" key when renaming • Fixed supply truck text in production menu • Fixed fleets transporting units can't block supply • Fixed A.I. DOW bug with invasions causing loss of production • Fixed undo unit production bug • Added Kronstadt label to map • Fixed convoy from major power owned hex showing what is being shipped instead of what was shipped on convoy screen • Fixed some A.I. land unit move updates • Added choice to have A.I. keep historical or random plan in main menu • Fixed disembark not costing landing craft bug • Fixed disembark not setting half movement bug • Fixed blizzard locked port at 148,75 • Change casualty to kill level by 7% (means less kills more effectiveness loss) • Fixed unit repair rounding error • Change lowered heavy armor tech advancement progress in tanks and defense • Fixed A.I. transport loop bug • Added +60 manpower per Waffen manpower game event • Fixed naval unit on land/sea/rail hex there is no convoy here raid bug • Fixed A.I. fleets changing ports to raider mode so they don't kill themselves intercepting • Change weather zone in Cairo area Mediterranean -> Semi-Arid • Port sizes 5+ may no longer be attacked by surface ships • Port size 1-4 defense is now 5. • Fixed 0 air unit counter removal bug • Fixed minor air unit not being able to use supply trucks • Fixed land/air units no longer recover effectiveness in a fleet • Change beachhead supply can be now from any fleet including one transporting land and air • Change adjusted hold retreat due to holds vs high odds attacks were too good • Added land and air units being transported by naval will lose 5% effectiveness a turn • Fixed invasion/disembark selection based on landing craft available • Fixed damage on production when captured • Fixed cleared game statistics error in 1944 scenario • Added Dunkirk to map • Change armor, mech, air use 2 supply trucks per 10 strength • Change supply trucks yield 50% base recovery +1 = 4% • Fixed air interdiction combat log to show defending fleet • Fixed convoy attack system • Change Sardinia resource moved to mainland and a strategic resource added to Sardinia instead • Added flavor text for when a surface fleet successfully engages a carrier fleet on the surface • Change base chance of air transport being shot down 0% -> 33% when intercepted + damage difference • Change Air transporting and paradropping cost 1 oil now. • Change A.I. sends more production to reinforcements for minor powers • Fixed A.I. move override other unit bug • Fixed A.I. merge unit bug when not type available • Added when exiting options it autosaves them • Fixed corps to army upgrade bug • Fixed A.I. order clearing bug • Fixed historical/random plan toggle on saved games • Fixed A.I. scripting for attacking Benelux with the new rule set concerning Benelux DOWs • Fixed minor change advancement bug • Fixed double message with garrison change • Fixed deploy to production blank screen bug • Fixed air convoy raid bug • Change oil production will now also reflect the current entry status of the nation • Fixed merging units will keep the speciality but if 2 units have specialty one will be lost • Added better flavor log for convoy raids • Fixed phantom air to air encounters showing air that never flew in land combat • Fixed operation point use during air transport combat • Fixed Carrier battle bug in AA or A2A combat • Fixed combat logs not clearing when going back to main menu • Added "quick save" button to save menu so players can save the game under the same name they loaded with • Fixed double intercept problem • Fixed conquest end of game error in PBEM • Fixed Luxembourg message on DOW • Fixed Vladivostok message on USSR surrender • Added option to toggle "Ease of Access" for disabled players. • Added ready date in production • Fixed destroyed naval fleet corrupting hex data • Added extra message for destroyed fleet in combat • Fixed escort light up • Fixed right click disembark • Fixed CV air damage to where they take the correct amount of air to air damage • Fixed intercept operation point use vs CV missions • Fixed air disembark cost to -15% effectiveness • Fixed specialization for land units • Fixed escort light up part 2 • Fixed CV air repair • Fixed control+RMB to unload land units • Fixed A.I. air area checking
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