[Answered] Waypoint utilisation (Full Version)

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temkc5 -> [Answered] Waypoint utilisation (3/17/2021 3:54:23 PM)

Hi All

After finding this thread https://www.matrixgames.com/forums/tm.asp?m=4957772&mpage=1&key=�

can someone please explain how to use it in a scenario




KnightHawk75 -> RE: Waypoint utilisation (3/18/2021 2:24:45 AM)

Why not ask in that thread? [:)]
Not sure what you mean though, as the thread mentions you generally speaking wouldn't use that info unless you're doing something particularly specific or somewhat advanced where you're evaluating course table properties and filtering entries based on TypeOf looking for something specific to then change or trigger some other action. Like say looking for a marshal point's for all aircraft on a particular mission and changing the auto generated lat|lons to your liking on just the marshal point entries; or moving TerminalPoints of munitions or something, or as mentioned trying to override the pathfinder. If I knew what you had it mind I might be able to tell how that information might be useful to you.

If you are just asking how to change a course of waypoint's that's really a different question then that thread is aimed at.
basic course change example:
local MyNewCourseTable = {
[1] = { description="SomeOptionalName #1", longitude = 0.0, latitude = 0.0 },
[2] = { description="SomeOptionalName #2", longitude = 1.0, latitude = -1.0 },
[3] = { description="SomeOptionalName #3", longitude = 2.0, latitude = -2.0}
} -- create a new course table to replace old one. 
ScenEdit_SetUnit({guid="Myunitsguid",Course=MyNewCourseTable}); --replace the units current table with our own.





temkc5 -> RE: Waypoint utilisation (3/18/2021 10:27:33 AM)

In the Standalone Scenario Sea Of Fire

two Station Start can be seen

StationStart_Racetrack,
StationStart_FigureEight,

how do I include it in Scenarios?

[image]local://upfiles/52653/D69950E9BA8E404F9208E5762BE2BFC8.jpg[/image]




Rory Noonan -> RE: Waypoint utilisation (4/8/2021 9:00:05 PM)

Hi temkc5,

This is not available to users at this stage, but like everything else in the sim it will come to the users eventually. The tools used to develop standalone scenarios included with the base game are slightly different to what is available publicly, so you may come across things that look unfamiliar like this from time to time.




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