Captured cities should be immediate supply depots (Full Version)

All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2



Message


chuckfourth -> Captured cities should be immediate supply depots (3/21/2021 1:26:55 AM)

As my previous thread got highjacked by Fort placement I will start a new one here.

OK So I think I can safely assume it is no longer a plausible strategy for the Russian to just withdraw and hoard his assets as in #1 excellent.

However the method used to achieve this seems to add an unnecessary level of complication.

Instead of the theoretical process of winning points for capturing various cities, The Player should get an immediate practical supply bonus right then and there, this will have the same game effect but allow a level of complexity to be removed. I haven't calculated any volumes or numbers but it would be reasonable to assume that capturing say Minsk in 41 would give the Germans enough supply to feed everyone for some time, So the supply requirements of the relevant units could be dropped to just ammunition and possibly fuel for a week or month or something. I find it problematic that the Germans get no supply bonus in 41 for capturing cities, considering that all these cites are obviously massive larders. These cities should automatically become substantial supply DEPOTS as soon as they are captured.




sillyflower -> RE: Captured cities should be immediate supply depots (3/21/2021 9:34:15 AM)

A captured city will be in a very poor state of repair with badly damaged infrastructure and is unlikely to have much of military interest other than food. Even russian petrol wasn't much use.
A delay of 1 week to restore sufficient functioning to be able become a major depot (and every depot on the map represents a substantial operation) seems to be very reasonable, even very efficient.




Sardaukar -> RE: Captured cities should be immediate supply depots (3/21/2021 10:06:31 AM)

As sillyflower said.

WW II was not Viking Age where one could pillage and take stuff into immediate use. To use captured supplies and equipment took time and effort.




loki100 -> RE: Captured cities should be immediate supply depots (3/21/2021 10:10:27 AM)

also the retreating side would put some effort into sabotage, booby traps etc. So you can say that some of the delay is the small scale clearing up of all that sort of minor annoyances?

I know its fiction, but one of Philip Kerr's Bernie Gunther books (Man without breath) is partly set in Smolensk in 1943 and part of the plot revolves around some of the city being off limits even after 2 years of German occupation due to Soviet booby traps etc. No idea if this is true, but for the most part his books were well researched.




Sardaukar -> RE: Captured cities should be immediate supply depots (3/21/2021 10:24:14 AM)

To add, both Germans and Soviets did "live off the land" often during the advance, when supply had difficulties to catch up.

That did mainly mean foodstuff. But there is way more to supply than just food and fodder. Captured ammunition and weapons were of no immediate use usually, fuel so so (especially if capturing diesel as Germans) etc.




Blagrot -> RE: Captured cities should be immediate supply depots (3/21/2021 11:30:03 AM)

On a related note, in WitE units gain some supplies/fuel from displacing HQ's. Is that still something that happens? (With HQ's or depots?)




loki100 -> RE: Captured cities should be immediate supply depots (3/21/2021 11:33:43 AM)

a little, you'll pick up some but its not going to make much of a difference. The more dramatic result is the destruction of supply stocks in the displaced HQ - which is a variant of the pt that Sardaukar is making above .




Blagrot -> RE: Captured cities should be immediate supply depots (3/21/2021 11:46:31 AM)

That's fair, I'm thinking more Kampfgruppe Peiper style single units charging ahead a bit on stolen supplies than getting an entire panzer corps its needs [:D] It's probably complexity for complexities sake but I like the idea of being able to move further on stolen Soviet fuel at the cost of more breakdowns, probably more effort than it's worth though [;)]




chuckfourth -> RE: Captured cities should be immediate supply depots (3/21/2021 12:26:43 PM)

In the first month or so of operation Barbarossa a captured Russian city will be running at about 95-100% capacity from day one for three reasons. First the Germans did not rely anywhere as heavily as the allies on massive artillery barrages, cities are big its hard to flatten the entire place. Second the city population stayed put the bakeries etc continued to function throughout. Thirdly the Russians were in Chaos early on there was little or no time to implement much of anything. Moving various factories eastward was about it. The Germans began immediate heavy requisitioning as soon as they arrived. It will mostly be food/Fodder, Though without looking it up and working from memory Van Creveld does mention an episode where an entire German corps was kept as I recall for some weeks running on captured Russian fuel. I think boobytraps are non-existant at this time, there is certainly no evidence I can find of them and the civilians still living in the cities would probably remove them themselves thinking them a bit inconvenient.
Ammunition and most fuel needs to come along the rails, but when supply is limited the food and the fodder can be and was found locally.
A city and its immediate environs can feed an entire army, If you read Supplying War you will see that cities have done exactly that forever. Also there will be plenty of intact industry to repair and service damaged vehicles, Hospitals etc etc.

Ignoring the contribution of city supply is a serious error, resulting in a major underestimate of German supply capabilities. This leaves the game open to the charge that the supply is purposely nerfed to limit the Germans initial attack.





timmyab -> RE: Captured cities should be immediate supply depots (3/21/2021 2:37:03 PM)

Kiev was famously booby trapped by the Soviets in September 1941. Don't know about other places, bu Kiev is a well known example.




Sardaukar -> RE: Captured cities should be immediate supply depots (3/21/2021 5:01:33 PM)

quote:

ORIGINAL: timmyab

Kiev was famously booby trapped by the Soviets in September 1941. Don't know about other places, bu Kiev is a well known example.


Also Viipuri (Vyborg).

https://en.wikipedia.org/wiki/S%C3%A4kkij%C3%A4rven_polkka

In the Continuation War, the Russians stationed radio mines in Vyborg that were tuned to be triggered at a certain frequency. The mines exploded after resonance if a certain triad was played on the radio frequency; each mine had three sound irons that oscillated at specific frequencies unique to each mine. Immediately after the conquest of Vyborg, the Finns wondered at the strange mine explosions. At first, the pioneers suspected they were time-triggered mines. On August 28, 1941, the pioneers found triggers packed in rubber bags in Antrea from a 600 kg explosive charge installed under the Moonlight Bridge. The pioneers quickly delivered those devices to Headquarters in Mikkeli, which delivered them to the Communications Department. The Communications Department ordered Captain of Engineering (later Professor) Jouko Pohjanpalo to take them to Helsinki as a matter of urgency, and with the help of YLE, they were dismantled and investigated. It was subsequently found that mines had been located throughout the city. The Finns found out the places of the mines from the Soviet soldiers imprisoned in the Soviet Union.

On September 1, the General Staff received one broadcast car from YLE, which was driven to Vyborg.[2] It could transmit the transmission frequency on the mines frequency. The car in question was a REO 2L 4 210 Speedwagon taken from Nuijamaan auto Oy. The car was used by N. Sauros.[3]

On September 1, the General Staff received one broadcast car from YLE, which was driven to Vyborg.[2] It could transmit the transmission frequency on the mines frequency. The car in question was a REO 2L 4 210 Speedwagon taken from Nuijamaan auto Oy. The car was used by N. Sauros.[3]

Säkkijärvi polkka was chosen as the record from the car's record collection. Thus, in order to thwart the enemy's goal, they started playing the Säkkijärvi polka - and specifically the version recorded by Vesterinen - without any pauses, so that the frequency of the triads used by the enemy were interfered with to the point that the mines were completely unusable. On September 4, it was noticed that Soviet troops were constantly transmitting in triplicate on the same transmission frequency. Thus began the battle with the radio waves. This broadcast was continued for three consecutive days until Aunus received another car from Vyborg.[4] In the meantime, an examination of the dismantled triggers had revealed that Soviet troops had radio mines operating on three different radio frequencies. The great fear was that the internal combustion engines running the transmitters' generators would disintegrate, and therefore the military quickly ordered additional 50-watt transmitters[5] from Helvar, which were delivered as early as September 9, 1941. These then transmitted interference transmissions until February 2, 1942.[6] The military had calculated that the mine batteries were depleted within three months at the latest.


Music has it's uses in war too...





ranknfile -> RE: Captured cities should be immediate supply depots (3/21/2021 10:48:58 PM)


quote:

ORIGINAL: loki100

... Philip Kerr's Bernie Gunther books ....


My very favorite author and character. Read them all. Brilliant series. Phillip Kerr will be sorely missed.




Farfarer61 -> RE: Captured cities should be immediate supply depots (3/21/2021 11:35:29 PM)

Now I know where the band "REO Speedwagon" got its name. Seriously I never knew.




GloriousRuse -> RE: Captured cities should be immediate supply depots (3/22/2021 1:53:19 AM)

I do not believe that upon any longitudinal analysis of German results or capabilities in the first six weeks, anybody is going to come to the conclusion that German supply has been nerfed. The reigning consensus now is that supply is reasonably accurate for most of the map, but may be a little too generous for the Germans in AGS. So I'm not sure a special mechanic is needed to alter what is already mostly tuned up.

I also believe there is some misunderstanding here on the relative ease of incorporating "found" supply in a place like a city while also keeping up the momentum of the early blitz. I'm sure the unlucky staff told to "take this detail of rear area troops, figure out what is in that warehouse, determine which of it we can actually use, catalog it, let higher know and wait for them to send you a distribution plan, then transload it from the soviet holdings to German trucks that will be showing up here, uh sometime, I'll try to get you a name for those guys...no, no sorry, the panzer division that raced through the city DIDN'T actually bother with any of that, and they're one hundred miles east of he I heard from a friend a day ago. I don't actually know if they even knew this warehouse existed...anyhow, just get it done, right?" would be groaning in despair.




chuckfourth -> RE: Captured cities should be immediate supply depots (3/22/2021 6:58:20 AM)

Hi GloriusRuse
Maybe so, But the city and its environs are full of food, most people know what a grain silo looks like. If it didn't arrive from the rear bread and meat and vegetables can easily be requisitioned from the city or its environs. My suspicion is that in game the German divisions supply needs are worked out as though everything has to be brought forward, but really that can be just ammunition and fuel and a few parts. Food and Fodder can be found locally if it doesn't come from the rear. I would be pretty sure Russian bakeries did a roaring trade supplying German troops.

Its very straight forward. If you capture an Enemy HQ you get a small supply bonus. But if you capture an ENTIRE CITY you get nothing. I don't want to be rude here, but that is patently ridiculous.

I imagine it would also be very simple and straight forward to automatically make city's supply dumps once captured.





loki100 -> RE: Captured cities should be immediate supply depots (3/22/2021 8:20:43 AM)

quote:

ORIGINAL: chuckfourth

Hi GloriusRuse
Maybe so, But the city and its environs are full of food, most people know what a grain silo looks like. If it didn't arrive from the rear bread and meat and vegetables can easily be requisitioned from the city or its environs. My suspicion is that in game the German divisions supply needs are worked out as though everything has to be brought forward, but really that can be just ammunition and fuel and a few parts. Food and Fodder can be found locally if it doesn't come from the rear. I would be pretty sure Russian bakeries did a roaring trade supplying German troops.

Its very straight forward. If you capture an Enemy HQ you get a small supply bonus. But if you capture an ENTIRE CITY you get nothing. I don't want to be rude here, but that is patently ridiculous.

I imagine it would also be very simple and straight forward to automatically make city's supply dumps once captured.




I think you are taking an idea well beyond its residual value.

For a starter, even in June 1941 the Soviets planned their exits from cities with a view to long term population control. Don't forget the NKVD/Cheka had long experience of this, the value of terrorism as a tool for social control and how to retain political control even without military control. So no Soviet bakery was going to be producing special issue Syrniki so that German tank drivers left the city feeling well refreshed.

Then as Glorious Ruse points out, there is the real problem for an occupying army trying to work out just what it has captured. Fluent Russian speakers were a rare asset so were most likely doing something other than trying to work out which warehouse has that particular bit of equipment. You can treat low level requisition such as a chicken and vegetables for an evening meal as part of the default game design.

A city just captured is going to be in chaos. Even Paris when it was declared an open city in 1940 took weeks before the local infrastructure was reconstructed - really not till after the actual armistice as people fled, hid. Add on an occupation where part of the occupying force is engaged in mass murder, another part is trying to impose its own version of a regular administration and there is a constant stream of combat formations arriving and moving on, plus in places like Minsk, setting up military HQs.

Now one of the many things I do to make a living is work as a baker. So at the simplest, you want me to make bread for an occupying army, well you have to find me, you have to hope I'm not a specific target of a different part of your occupation forces, you need to find where the flour is stored, ideally you need to find where the yeast and salt is, we'll need a reasonably clean source of water, fuel for the ovens. That is a lot of organising, especially given that as a production unit in the 1940s USSR primarily I am used to being allocated the items I need (& have little control over the supply chain) - the reality here is rather different in that a lot of the Soviet economy ran on a barter system, but I still need to find the person I used to use to produce the wood I used (& there are actually more constraints around this than you might imagine). Any part of this chain is likely to have been broken, or is vulnerable to an NKVD element advising them not to collaborate.

Now 3-4 weeks into an occupation and most of this will be knitted back together in a rather Heath-Robinson manner, but on the day you march in? Not really convinced.




loki100 -> RE: Captured cities should be immediate supply depots (3/22/2021 8:22:28 AM)


quote:

ORIGINAL: ranknfile


quote:

ORIGINAL: loki100

... Philip Kerr's Bernie Gunther books ....


My very favorite author and character. Read them all. Brilliant series. Phillip Kerr will be sorely missed.



yep, agree, I read the first 3 as 'Berlin Noir' and it was a fantastic read mixing a good degree of realism with an engaging plot. The way he used the 'legal' framework of Nazi Germany to create the logic to the plot was impressive.




chuckfourth -> RE: Captured cities should be immediate supply depots (3/22/2021 10:47:18 AM)

Hi Loki, You seem to be suggesting that all the Russians were anti German that is a myth. Have you read The German report series title The Soviet partisan movement 1941-44?
You will find that the partisan movement(including NKVD) wasn't particularly effective early in the war and operated primarily in the Forests, not the cities and not in open country. You will also find that the various oppressed minorities in Russia, Ukranians, Cossacks etc etc etc were very happy to cooperate with the Germans right up to the point of hunting partisans. You will find that many town Mayors were happy to cooperate. When the Soviets stole all the farmers land the farmers weren't happy about it, or happy to be working for the state. They saw the Germans occupation as an opportunity to get back their land and escape the soviet yoke. So assuming that some of Kiev's Ukrainians are willing to cooperate all the difficulties you mention melt away and on day one Germans passing through are eating tasty Russian bread. In any case the game runs in weeks not days so the Germans have a week not a day to start extracting value from the city.

As a practical matter you obviously don't need to speak Russian to identify salt or make bread you could easily just put a German in charge of the bakeries and granary.

But as I said before if you get a supply bonus for capturing a HQ but not for capturing Kiev that contains one million people (many of who are willing to cooperate with the Germans) and all the infrastructure to support them, that is a major oversite.

So its not just Bread and meat, there is fuel, there are Russian replacement horses, replacement carts, Horse Fodder, there are workshops for repair with sparkplugs, hoses tyres lubricants. The GAZ truck is a US ford after all. there is bicycles cars, trucks. But you are seriously telling me the Germans used exactly none of it????




ranknfile -> RE: Captured cities should be immediate supply depots (3/22/2021 5:04:34 PM)


quote:

ORIGINAL: loki100


quote:

ORIGINAL: ranknfile


quote:

ORIGINAL: loki100

... Philip Kerr's Bernie Gunther books ....


My very favorite author and character. Read them all. Brilliant series. Phillip Kerr will be sorely missed.



yep, agree, I read the first 3 as 'Berlin Noir' and it was a fantastic read mixing a good degree of realism with an engaging plot. The way he used the 'legal' framework of Nazi Germany to create the logic to the plot was impressive.



You may already be familiar with these, but also great WW2-related reads are Jacqueline Winspear's Maisy Dobbs series, and Alan Furst's books (which I am currently reading, so I am not sure all of his books are set in WW2)




loki100 -> RE: Captured cities should be immediate supply depots (3/22/2021 5:24:38 PM)

agree, Alan Furst is excellent in writing about the messy early war period and the underground/partisan/secret wars. Night Soldiers I think caught the evolution of whole part of the 1930s radical left exceptionally well.

Not read Jacqueline Winspear so I'll stick her on the list (having a wee bit of a self-indulgent SF binge at the moment)




Great_Ajax -> RE: Captured cities should be immediate supply depots (3/22/2021 5:44:36 PM)

Fact. The Wehrmacht did take advantage of local food supply but it was never enough to be self sufficient in Russia. The complicated part is that the Wehrmacht did not have control over the food supply and thus the bureaucracy and politics made the reality very complicated. First of all, there were quotas of food that were required to be shipped back to Germany. Second of all, the Wehrmacht didn't even have control over the railways so distribution was always a problem as well. Even with the great bounty of food that was available in 1941, the logistical constraints of delivery of this food to the front was not consistent and there were documented times of some hardship. If you wanted to recreate these supplies in the game, how would you measure how much food in tons is available for the Wehrmacht? That sounds incredibly difficult. It sounds like a problem not really worth the resources to solve. Just my opinion.

Trey




MakeeLearn -> RE: Captured cities should be immediate supply depots (3/22/2021 6:28:15 PM)

Stalin ordered "scorched earth" policy on July 3 '41.
Later in the war, the Germans carried out a vigorous "scorched earth".

Moral of the story... Bring your own Ballistol and Vodka.




Hanny -> RE: Captured cities should be immediate supply depots (3/22/2021 6:34:42 PM)

quote:

ORIGINAL: Great_Ajax

Fact. The Wehrmacht did take advantage of local food supply but it was never enough to be self sufficient in Russia. The complicated part is that the Wehrmacht did not have control over the food supply and thus the bureaucracy and politics made the reality very complicated. First of all, there were quotas of food that were required to be shipped back to Germany. Second of all, the Wehrmacht didn't even have control over the railways so distribution was always a problem as well. Even with the great bounty of food that was available in 1941, the logistical constraints of delivery of this food to the front was not consistent and there were documented times of some hardship. If you wanted to recreate these supplies in the game, how would you measure how much food in tons is available for the Wehrmacht? That sounds incredibly difficult. It sounds like a problem not really worth the resources to solve. Just my opinion.

Trey


I see no reason to change anything in rule 23, which gives you something from occupation, and have yet to see what you get.
However.
Food tons available would be a function of the population, assuming standard ration weight is 3 lbs a man and 10 lbs a horse, a German 90k Corps with 14k horses requires, 1435 tons of food a week, so a city it moves through and takes from the city stocks as much as it can consume would save the logistical burden of a day as it’s now marching beyond the cities warehouses, and could be 60 miles from it by end of week, city would hold 31500 tons, so maybe a weeks worth of food in stocks, and reduce it by 200 odd tons to plundering in a day, the Corps can’t realistically take more than it could carry, so it’s forward lift capacity comes into play, it may be it has unused forward lift, it may be it does not, it may be it can only carry a days worth of with it.

The problem now is that the RR logistics now has to supply both the German Corps, and the city civilians, so instead of a weekly freight burden of 1435 for the Corp, it now has a large civilian population to feed, so its RR requirment more than doubles, so someone ends up going without, which in part is why the SU civilian loss of life was so high, Ukraine pop fell by maybe half under Nazi occupation, as Germany did not want them all to live in the first place, and could not supply its own needs in the second.

Systematic confiscation was done through the reichskomissariates, Ukraine going live in Sept 41, before then the Army was told to take what it wanted when it wanted it, Himmlers orders, Qm planning was to find 30% of its food in the East so as to free up freight for POL munitions, but I doubt it ever reached that level, so we have no real data to work from before the records stat, Koch gives the yearly tonnagetill 43, and types, and pushing a million tons of grain a year to the Armies in the East, as well as far more back to Germany, Molivisky gives the SU wartime tonnage of the same( tons of grain, potatoes, veg, meat etc) 2.5 m tons of captured grain for instance.

The real extra problem is tracking pop changes in urban hexes, and track aches food stocks consumption etc, they can only support themselves by rail imports as beyond a certain road travail time the cost to the farmer makes the trip uneconomic, so you need a mechanism of food imports to urban hex’s both by rail and road and pop changes from looting, lack of food imports etc, I see no good reason to tinker with how it works, and if you do it’s a can of worms to get it right for rather little gain.




chuckfourth -> RE: Captured cities should be immediate supply depots (3/27/2021 7:04:44 AM)

Hi Hanny
I see you ASSUME a German soldier needs 3 lb. per day, maybe its 2lb? Makes quite a difference to you corps requirements for a week doesn't it. Also 10lb per horse? I don't think so, A horse eats grass have a look at photos of Russia, does seem to me that there is a lot of grass? and if its a grain field, why that is fodder then isn't it. Not to mention what fodder is already stored all about the place for the Russian horses. So I think that 10 lbs. per horse is a lot closer to 0 lb per horse which would give you not 1345 tons per week but 630lbs per week. And of course if the Germans are eating Russian food even less.

Also I would most appreciate an answer to these questions

Does a divisions supply requirement decrease as the division takes casualties dropping the number of troops to be supplied?

Are the supply requirements less for a division when it is running forward unopposed as compare to when it is fighting forward.

So really is a divisions supply requirement fixed or variable.

Actually rather than being a instantaneous supply depot (or a supply liability as Hanny is suggesting) a captured Kiev should be a supply source, producing continuous supplies (food fodder) for the duration.

Yes and you are correct Hanny, they will use their trucks to deliver the Kiev supplies to where they are needed and of course while there is any shortage of German supply the Russians will get nothing, So your calculation of the extra rail capacity required to feed the Russians is a bit moot. Especially as the people in Kiev don't even need to be fed, they will eat the same food they ate before the Germans arrived, the food grown in the fields around Kiev. Its not rocket science.

So please can WITE2 not use these sort of nieve, bloated supply requirements for the German army? It wrecks the game.




Hanny -> RE: Captured cities should be immediate supply depots (3/27/2021 7:26:24 AM)

quote:

ORIGINAL: chuckfourth

Hi Hanny
I see you ASSUME a German soldier needs 3 lb. per day, maybe its 2lb? Makes quite a difference to you corps requirements for a week doesn't it. Also 10lb per horse? I don't think so, A horse eats grass have a look at photos of Russia, does seem to me that there is a lot of grass? and if its a grain field, why that is fodder then isn't it. Not to mention what fodder is already stored all about the place for the Russian horses. So I think that 10 lbs. per horse is a lot closer to 0 lb per horse which would give you not 1345 tons per week but 630lbs per week. And of course if the Germans are eating Russian food even less.

Also I would most appreciate an answer to these questions

Does a divisions supply requirement decrease as the division takes casualties dropping the number of troops to be supplied?

Are the supply requirements less for a division when it is running forward unopposed as compare to when it is fighting forward.

So really is a divisions supply requirement fixed or variable.

Actually rather than being a instantaneous supply depot (or a supply liability as Hanny is suggesting) a captured Kiev should be a supply source, producing continuous supplies (food fodder) for the duration.

Yes and you are correct Hanny, they will use their trucks to deliver the Kiev supplies to where they are needed and of course while there is any shortage of German supply the Russians will get nothing, So your calculation of the extra rail capacity required to feed the Russians is a bit moot. Especially as the people in Kiev don't even need to be fed, they will eat the same food they ate before the Germans arrived, the food grown in the fields around Kiev. Its not rocket science.

So please can WITE2 not use these sort of nieve, bloated supply requirements for the German army? It wrecks the game.



German Army Ww2 used the garrison ration method, the form of ration was dependent on units function,
1 combatration, units committed to combat or recovering from combat, daily weight of ration per ma, 3.74 lbs.
2 Occupation and LoC ration, weight 3.64 lbs.
3Garrison troops inside The Reich, weight 3.57 lbs.
4 non combat roles, weight 3.26 lbs.

So my use of round numbers was sound, your claim is not. Nore is your ignorance if horse grain and fodder rations by the same QM manuals or the starvation ratio allowance for civilians.


can you please stop posting nonsense?, you know less this year than years ago when you made the same baseless claims.







Zovs -> RE: Captured cities should be immediate supply depots (3/27/2021 12:07:19 PM)

😃😂😁
quote:

ORIGINAL: Farfarer61

Now I know where the band "REO Speedwagon" got its name. Seriously I never knew.





aspqrz02 -> RE: Captured cities should be immediate supply depots (3/27/2021 1:57:49 PM)


quote:

ORIGINAL: chuckfourth

Hi Hanny
Also 10lb per horse? I don't think so, A horse eats grass have a look at photos of Russia, does seem to me that there is a lot of grass?


Oh deer. Yes, horses can eat grass ... but horses doing heavy work need hay (which is not grass) and grain to be able to do heavy work ...

... like, oh, pulling supply waggons. Or artillery.

Please do some basic research before jamming your foot down your mouth.

Phil McGregor




Denniss -> RE: Captured cities should be immediate supply depots (3/27/2021 4:37:54 PM)

In short: they need power food to recharge their batteries. Grass would simply keep them alive.




RangerJoe -> RE: Captured cities should be immediate supply depots (3/27/2021 5:30:32 PM)

Not to mention the fact that when they are working, they are not eating!

As far as hay, that is usually dried grass, clover, alfalfa and such. As far as eating the growing grain like grass, you think that you will harvest much grain after that?[8|]




HMSWarspite -> RE: Captured cities should be immediate supply depots (3/28/2021 8:23:23 AM)

There is also a major fallacy in the assumption that any food that can be gleaned from a captured city is available for combat units. Not shown in the game are the hordes of admin troops and civilians that follow behind. How do they move? What do they eat?

I always love the number of strong views that people have before they have even played the game...




Page: [1] 2 3 4 5   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.828125