chuckfourth -> RE: How to calibrate the counter values correctly (3/30/2021 4:07:19 AM)
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Hello Joel. Thanks for you explanation. Your post has helped me greatly in clarifying my thinking on the first turn rule. The premise I am operating from is that the German speed of movement on the first and second week are the same. So they do not deserve a first turn movement cost discount. If you represent the Russian weakness by decreasing Russian capabilities instead of increasing German movement capabilities there is then the added advantage that you can then "calibrate" the game using turn one. and it is more historically accurate. The Russians had two problems, They were not allowed to build much in they way of fortifications to avoid provoking Hitler and about one third of the troops were apparently caught in their barracks. So on the map I can see that many units have a fortification level of 2. This may well be wrong, it may be the case that the fortification level of most units at the front was 0. On day 1 each Russian division could be broken down into its 3 regiments and one Regiment removed from the board. ie transformed into 2 regiment divisions and placed on the board as two regiments. This would represent the soldiers caught in the barracks as not contributing to the defence. If I am right then the lack of fortifications and replacing each front line Division with 2 Regiments would have a very similar game effect as the Bonus German movement bonus but importantly the ability of the Germans to move through the front "easily" is achieved not by strengthening the Germans but by weakening the Russians. I think this configuration reflects the correct historical posture of the two sides better than the German movement bonus. It is important to weaken the Russians instead of strengthening the Germans because with this configuration you can now use the first turn to calibrate the game. This is because the Germans now have their correct historical movement capabilities and the Russians have there correct deployment. ie we no longer need the rule. If the Germans can't cover the ground or cover two much ground then that tells you something else needs to be adjusted because the first turn in now realistic. If it doesn't work I have suggested changing the combat values of the counters but you make a much better point about friction. If the Germans can't reach their historical achieved objectives then probably the friction experienced by the Germans needs to be decreased. Which would make sense as they were a better trained more organised army than the Russians. German reconnaissance was always excellent. You could even remove Friction completely for the Germans for the entire game. The Germans had however doubled the fuel carrying capacity of the Armoured and Motorised divisions for the start of the operation, giving them a range of about 500-600 miles on road -before- they needed refueling. Some detail I don't think the Soviets had an inherent inability to react quickly. Descriptions of the frontier attacks I have read seem to read like any regular battle. The Soviets in most cases fought well and bravely and most importantly, Normally. I think the campaign against Japan, Finnish war and invasion of Poland would qualify the Soviets as being used to fighting. They had command issues but that is already taken care of elsewhere in the game. Correct they were poorly prepared. not dug in properly and in their barracks. So it makes sense to me to have them actually not dug in and some "missing" rather than the German extra move bonus. Replacing a rule with an actual on board deployment. The German had planned well past the first week so whatever bonus they get on turn one for planning they should also get to turn 2 etc. My suspicion is that day one surprise was just as great at the start of any major offensive, Kursk, Sebastopol, 42 summer offensive for example. The Russians were aware of the June 41 buildup and had the Lucy Spy ring. I think it can be said that there were many instances when both Germans and Russians were surprised/confused/unprepared other than June 41. I also think Attrition, which I think at the moment is 1:1, should be 1:2 or better to reflect the professional advantage the German army had throughout the war. Number Predictions @ war by Dupuy, contains casualty lists throughout and in appendix B, It can be seen there that the Germans compared to the Allies almost invariably suffered much fewer casualties per day in all postures, attacking or defending. This held true even when the Germans were outnumbered 3,4 or 5 to one. I also asked Loki two questions about supply which remain unanswered. If a Division is at say half strength does its supply requirement halve? If a unit fights does it use up more supplies or more importantly if a unit travels forwards without fighting does it use less supplies than if it had to fight forward? I ask this because if you are just moving forward your supply requirements drop by about one third, by weight. If the German chooses to do something different with his supply he seems to be penalized with increased truck attrition. Wouldn't every single truck have been in use constantly already? so the attrition rate would stay the same? in that vain look here https://forum.axishistory.com/viewtopic.php?f=66&t=214721&start=15 The last post (21) to see German truck production, the lift capacity of the Army seems to have increased during operation Barbarossa not decreased. Also post 3 and 20 have interesting numbers I have also been suggesting that captured cities like Kiev should probably be considered as automatic supply depots to reflect the Germans living of the land. As an example Van Crevald Supplying war contains this quote "Fuel consumption by both armored groups was very high, but could be met because that of ammunition was correspondingly low, and because Panzergruppe 2 made a timely discovery of a large Russian reservoir near Baranovichi." this is in June 41. The consensus is that the grosstransportraum function was to extend the railhead by about 300 klms I am hoping this has been taken into account. and I quote I like. An article from Gen. Lt. a.D, Max Bork a Branch Chief in the Transportation Division of the German Army General Staff. i.e. he is a primary source. https://www.allworldwars.com/Comments-on-Russian-Roads-and-Higways-by-Max-Bork.html This is his summary of the ability of the road network to support army group north. "As a result of this planning and the measures taken the Germans succeeded in maintaining that part of the road net which was vital for their operations and in improving it sufficiently to meet all demands." I don't know if you are aware of this but in case you are interested, from the same reference Dates the first German trains arrived in these cities. ie this is how far the rails had been repaired. " 27 June - Kaunas (military railroad station) 28 June - Bajohren 6 July - Dvinsk (west bank of the Dvina) 9 July - Riga 10 July - Rezekne (shuttle traffic from Dvinsk and Riga) 11 July - Ostrov 13 July - Cherskaya (between Ostrov and Pskov) 17 July - Sebezh 24 July - Pskov" Heres the bridge repair dates. "Location of railroad bridges Date restored (fully) Kaunas 17 July 1941 Taurage 29 June 1941 Riga 12 July 1941 Jelgava 22 July 1941 near Jekabpils 23 July 1941 near Rezekne 15 July 1941 near Cesis 24 July 1941 neer Pskov 27 July 1941 near Petseri 24 July 1941" (Games Pechory) and also on rail repair rate see the 9th post here "https://forum.axishistory.com/viewtopic.php?f=55&t=51767 Also attachment of Support units in not really random they are either available or they aren't. The increase variability this randomness brings to battle outcomes disadvantages the German player as he is trying to hoard his quality units. I don't know if you have consulted German combat series The Soviet partisan movement 1941-44 but they are described as being much less effective in this reference than they are in the game. For example little or no partisan activity in the first 6 months. Largely absent in The Ukraine because they had no forests to work from and hide in. Largely absent in the Baltic (Riga partisan free) as the population is not Russian. I would suggest that regular infantry divisions also have an anti-partisan function, they perform the job much better than security divisions. And just a suggestion I think a lot of players would really like to be able to place the counters where they want for the opening turn of the game rather than being confined to the Historical layout. There are other issues I have concerns with, but that is probably the main points I would like to make for now. Thank you for your time. I am keenly awaiting the release of WITE 2, good luck.
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