Harold Haralson -> RE: List of differences between WitE and WitE2 (5/20/2021 11:14:35 PM)
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My observations between 1 and 2 playing the Russian against the AI on normal. -You can’t tell at a glance which units can be combined. This is due to units withdrawing or not being able to be combined for whatever reason. I finally decided if a unit could be disbanded it could be combined. -You have a limitation of the number of corps units in 2 compared to 1. -On the first turn the Soviets take a VP hit for not having forces in Transcaucus. It is not anything you can correct so why mention it? -The Air Banners obscure your ability to see and target units for ground attack. If there is a way to move them I am not aware of it. -The AI may be on a par for the normal variant with GGWWE1. I give the edge to GGWWE1. The GGWWE2 version leaves ports unconquered and unoccupied. Easy exploit for Russian later in the game. GGWWE2 does a better job of getting past Riga and to Leningrad. It does worse with Army Group South. Key victory cities are left open in Rumania to exploitation by Cavalry. I rate 1 the slight edge for being able to avoid encirclements. -There appears to be an artificial limit on Stavka command and control which did not appear to be the case historically, particularly later in the war. -The AI, in 2 particularly, does not do a good job of avoiding encirclements. It is vulnerable to attacks at the base of its spearheads. It can get away with it in the early game, but not mid game or beyond. -The AI does not do a good job of creating depots for the Russian. The Russian player during the advance will need to create their own depots. German AI tends to put depots in the front line. Any retreats exposes them to capture. Units block the ability to form depots in a hex, which is annoying. -When moving multiple units by rail as one stack all but one of the units disappear. -You have as many mobs of units as the Russians in WE2 as WE1, with the complicating factor you cannot convert as many to corps. I plan to play the next level next and see how it goes.
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