OpT1mUs -> Corps and weak zone of control (3/23/2021 3:28:05 AM)
|
Hi, just got the game. Reading through manual at the moment while also fiddling in game. I've noticed that in game Corps have "weak zone of control" but the manual says: quote:
Most land units exert a zone of control hindering enemy movement in adjacent hexes. To determine the extent of the zone of control exerted, all units are assigned a category: § Front Line Units are Division; Corps; Army; Mechanized; Special Forces; Paratroops; Cavalry Division; Cavalry Corps; Pillbox; Coastal Gun; Anti-Tank; Light Tanks; Tanks; Heavy Tanks, Subs, and all surface combat vessels apart from Carriers and Escort Carriers. § Support Units are all remaining land units apart from HQs and Rockets. § No Zone of Control Units are HQs, Rockets and all air units. § Damaged Units: units below strength 5 do not exert any Zone of Control. One Front line unit will exert a Zone of Control, and this means that all enemy units moving into, or within, one hex of it will have to pay an extra Action Point to do so, while it will require two Support units to have the same effect. So is the manual outdated? When was this change made? Are there any other important discrepancies between the game and the manual? Thanks I've also noticed manual mentions that in the main campaign, maximum unit experience is 3. I figured those little nation symbols blow the unit name represent experience. My units have 5 of those (I'm guessing they can only get "filled" to 3), while enemy units have 5 symbols and then 2 extra as well, for a total of 7. What do those extra 2 represent? [image]https://i.imgur.com/V6z0QwA.jpg[/image]
|
|
|
|