Mike_B20 -> Regarding weather (8/22/2003 1:30:26 PM)
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I can appreciate the strain on game speed that a complex weather system could cause. However, I believe there is a simple way of improving the weather system which would not entail too much development time or put much of a strain on the user's computers. I was thinking of using a random series of 'seed' hexes when the game begins. Depending on what types of weather these hexes contained, there would be a probabilty of certain weather types in adjacent hexes. The adjacent hexes would then affect the probabilty of weather in their adjacent hexes, etc. Every turn the seed hexes would move a random distance, depending on what weather they contained, until they moved off map, when new seed hexes would be generated on the opposite side of the map. Weather tends to move in certain directions, but a few opposite direction weather seeds could be generated occasionally for variety. Maybe it's a crazy idea but it makes sense to me :)
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