machine guns in H2H (Full Version)

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JimPY -> machine guns in H2H (8/22/2003 7:21:48 AM)

I know that this subject has been discussed earlier, but I am not sure of the solution. I am playing a scenario vs. AI as the US vs. Germany. The German machine guns are uncharasterically running from battle before even encountering my units. Since the Germans are defending, I opened the scenario in the editor and changed all the German mgs' speed to 0. I was wondering if another solution exists since this will not work if the AI side has to advance or assault.
I do like H2h fr, especially the German names.

Jim Yalem




VikingNo2 -> (8/22/2003 7:38:16 AM)

It's because how the move and shoot MGs were made, I believe they were originally pac mules that were modified.

I don't think there is anything you can do about it except buy the MGs that don't move and shoot




Warrior -> (8/22/2003 5:53:58 PM)

[QUOTE=JimPY]I know that this subject has been discussed earlier, but I am not sure of the solution. I am playing a scenario vs. AI as the US vs. Germany. The German machine guns are uncharasterically running from battle before even encountering my units. Since the Germans are defending, I opened the scenario in the editor and changed all the German mgs' speed to 0. I was wondering if another solution exists since this will not work if the AI side has to advance or assault.
I do like H2h fr, especially the German names.

Jim Yalem[/QUOTE]

I haven't tried the "speed 0" solution, but I know when I did it with other units in the past they would often "repair" themselves and be able to move again. As a designer I have to switch all MMG's to HMG's (water-cooled) and then change weapons, etc., for the squad. The H2Hfr update wasn't supposed to impact older scenarios designed for H2H, but that's what's happening. For what it's worth, I intend to add "fr" to the name of scenarios I've designed with the update. As much as I like the fr version and applaud Panzer Leo's monumental efforts with H2H, I think the MMG situation has created more problems (from a design standpoint) than it's worth.




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