loki100 -> RE: Soviet T1 issues? (3/26/2021 12:04:46 PM)
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1 - is a design choice, there is substantive evidence that pulling out city defense AA undermined local population morale and took some organising. So the AP cost reflects its something that would have to be authorised at a high level, its not something the local red army command could just set in place 2 - you can send stuff to the reserve in bulk usng the Commander's report (just set your criteria), right clicking on the AOG labels (this can be handy as you can pick the level you want to interact at) or from the airbase. If you use the AI assist it will clear out even those at cut off airbases, in part by rebasing to where you have set their relevant ground HQ or, if depleted, to the reserve. If you are manually controlling the air war, you need to move those air groups to a non cut off hex and then to the reserve. Handily, you can move air groups simply by clicking on the air army command label and moving the entire air command to a new set of air bases. While this is a bit broadbrush its often fine for the VVS on T1 and gets the air groups roughly where you want them as the game develops Very general pt, the code base split over 5 years back (possibly more as Morveal took on #1 before the release of WiTW?), its not always that easy to incorporate developments from #1 to #2.
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