AAR - A Paratrooper Battle (American) (Full Version)

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UP844 -> AAR - A Paratrooper Battle (American) (3/26/2021 5:55:30 PM)

You asked for it... [:D]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 6:20:13 PM)

The Plan

1) The American Airborne have higher firepower but lower morale and must advance on open terrain. So, I will exploit my firepower advantage to neutralize the FJ with long-range and mortar fire.

2) Before I can advance, however I must neutralize the German long-range weapons: the Lt Mtr is the first target, since it has a high ROF and can hit my units in the northern woods with a -1 TEM; the German MMG is the second, as it can reach the squads moving south of the stone building in the center and the LMG (with its B** leader) is the third.

3) I am pretty sure that 2-3 other FJ squads (and at least another leader, since I only see two) are in the VP hex not currently in LOS. As a consequence, I plan to advance from the north, using the orchards as cover and dealing with a few FJ at a time. A stack will move west to take care of any German units routing South (to win, I must kill 3 German leaders, and I am not in the mood to hunt them across the whole map).




[image]local://upfiles/53779/9A163CB14BE54F29AFBDA77D7287EFA5.jpg[/image]




Big Ivan -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 7:11:52 PM)

Nice!! I can't wait for this one to get going!
[sm=00000613.gif]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 7:12:43 PM)

Turn 1 - American

Fire Segment


The 60mm mortars manage to break the German Lt Mtr; the northern one keeps ROF and switches fire on the MMG with no effect (but gaining acquisition for the next fire phase)

The three squads fire on the MMG with no effect. Tough times for the HS in the southern part of the map [:D].



[image]local://upfiles/53779/F5A4EB7A86D0407B8C521FA5D05FC62E.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 7:20:41 PM)

Turn 1 - American

Move Segment


Since exchanging the MMG with a full squad would be a time-consuming effort and I don't think I will need the Bazooka (*), the HS will draw fire to allow the Airborne squads to move forward with less risk.

As expected, the BAZ-Hs is broken and the MMG-HS is killed outright.

The pesky German MMG retains ROF and also fires on the B** leader and his stack but only pins one squad.

(*) I do not expect AFVs, even though in a scenario by Rico everything is possible. In any case, I can always resort to Close Combat...

[image]local://upfiles/53779/A9158E10D9D74BA68AA74A3F17989FF7.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 7:54:55 PM)

Turn 1 - American

German Defensive Fire Segment


The German B** leader stack fires the LMG at one of the 60 mm mortars with no effect

American Advancing Fire

The two moving stacks fire at the MMG (long range) and at the C* leader and FJ (normal range) with no effect



[image]local://upfiles/53779/985559B7BDCB4C17AC5A7C087B3E4E25.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 7:59:25 PM)

Turn 1 - American

Rout and Advance Segments


In the American Rout Segment, I lost a HS for FTR (Forget To Rout) [8|]

The broken German FJ routs back, leaving the Lt Mtr in the trench (objective #1 achieved!)

The B* leader and his three Airborne squads move forward 1 hex to engage the lonely FJ and C* leader

[image]local://upfiles/53779/B42616775BAC4C5387F90400CE4D133A.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 8:02:50 PM)

To be continued later... now its 9.00 PM and it's time to join my Friday night D&D session via Skype [:D]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 10:19:25 PM)

Turn 1 - German

Fire Segment


The MMG fires 2 times and kills the HS manning the upper 60mm mortar, retains ROF and fires 2 times at the other mortar with no effect.

The LMG fires at the lower mortar and pins the HS.

[image]local://upfiles/53779/88740DFDBA284399B6DBE088A0AA9700.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 10:22:48 PM)

German Turn 1

American Defensive Fire


All the American units fire but with no effect at all (I hoped to break the C* leader and his FJ squad [:@])

[image]local://upfiles/53779/825D31154FD94D7994879023B4F30C01.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 11:04:51 PM)

American Turn 2

Fire Segment


The southernmost B* stack fires (21 FP @+1) on the wooden building, kills the C* leader and breaks the FJ Squad

The southernmost 60mm mortar fires 5 times at the MMG and finally breaks it, then fires on the stone building just to keep the broken squad at "Broken+" status and finally fires on the B** stack to gain acquisition.

[image]local://upfiles/53779/74CCAB056A0D43FB99C6A64E1E461599.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 11:11:34 PM)

American Turn 2

Movement Segment


1 A single Airborne squad Assault moves to draw fire, and is broken by the LMG (I am happy it had not been killed outright)

2 The B* leader and two Airborne squads move to recover the abandoned 60mm mortar; the LMG fires again but with no effect and the mortar is recovered.

3 Now that the LMG is in "Final Fire" status, the B** and one squad (I didn't select the other two squads!!) run safely to the north

4 The forgotten squads must move double time to reach the B** leader and will be tired on the next turn (my failure).

As expected, the southernmost VP hex is held by some Germans: a B* leader and 2 FJ squads with a Psk.

[image]local://upfiles/53779/8FDB50C3C5F044A68DCBFFCA34367716.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 11:14:14 PM)

Turn 2 - American

Advancing Fire


Fire from the moving units breaks a FJ squad (unfortunately, not the LMG-armed one).

[image]local://upfiles/53779/C3EB0CA39BD34DD680ABCBD301A4ABCA.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 11:18:28 PM)

Turn 2 - American

Rout and Advance Segments


The broken FJ MMG squad joins the other broken squad

The broken Airborne joins the B* leader and the other squads

The B* stack advances adjacent to the wooden building holding the broken FJ HS.

The B** stack advances further north.

[image]local://upfiles/53779/C965D6F629C3467495E6405B84365773.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 11:23:30 PM)

Turn 2 - German

Fire & Defensive Fire Segments


Only the German LMG fires at the southernmost mortar, with no effect.

The Germans do not move.

The Americans fire a lot, but the only result they achieve is Casualty Reduction on the broken FJ squad (42 FP @+1, perhaps I should have made 2 or 3 separate attacks) and keeping the broken FJ at "Broken+"; one of the mortars malfunctions [:@].

[image]local://upfiles/53779/5FB3F8B239524ADE8F0E123010C59BAF.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 11:26:21 PM)

Turn 2 - German

Rout Segment

The broken HS routs (in low crawl mode to avoid being interdicted) away from the adjacent Americans.



[image]local://upfiles/53779/DEBB0CFD4FC041AF9A634E450847B52A.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/26/2021 11:58:19 PM)

American Turn 3

Administrative Segment


The broken AB squad rallies, the 60mm remains broken

Fire Segment

The 60mm mortar fires 4 shots at the B** stack with no effect (I was not expecting much from this fire, but a Pin would have been nice... [:(]).

The northernmost B* stack, however, breaks the only Good Order FJ squad and kills one of the broken ones, opening the way for the B** and his stack



[image]local://upfiles/53779/AAD567BE6DE94D1599EB3CCF6D20561A.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 12:03:08 AM)

Turn 3 - American

Movement Segment


1 - An Airborne squad Assault Moves into the wooden building; the German fire with 2 FJ and a LMG, directed by the B** leader, but their fire only pins the squad. The German units are all in "Final Fire" status, so they won't be able to fire on any following units unless they are in an adjacent hex.

2 - The B* leader and the remaining two squads also move into the wooden building; the Residual fire has no effect.

3 - The B** leader and his three squads dash forward and stop adjacent to the broken FJ squads.

[image]local://upfiles/53779/6A1DD4ACF5D74D0BA1D3F58438B603EB.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 12:05:12 AM)

American Turn 3

Advancing Fire


The B* stack fires on the German B** stack with no effect

The B** stack fires on the broken FJ, killing a squad and Casualty reducing the other

[image]local://upfiles/53779/C65230F1212A4F6690537C53485AF954.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 12:10:31 AM)

Turn 3 - American

Rout Segment


The broken HS routs into the B** building

The other routs (always in Low Crawl mode to avoid being interdicted) away from the American units in the wooden building.

Advance Segment

The B** stack could advance adjacent to the German B**, but I doubt it can withstand 26 FP @+1, so it will remain in its current hex. The B* stack in the wooden building "only" risks 13 FP @+1 and can easily rout south, so it will remain there.

[image]local://upfiles/53779/B310C319A3B64ED88BAA9DE8F2ACC36A.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 12:46:04 AM)

Turn 3 - German

Administrative Segment


The B** leader rallies the German broken HS

The Americans fail to repair the broken 60mm mortar; the northernmost B* and an Airborne squad are OOC.

German Fire

The LMG fires at the southernmost 60mm mortar and breaks the HS manning it

American Defensive fire

Both stacks fire at the B** leader stack with no effect

German Advanced Fire

Disaster strikes: the B** Leader, plus a FJ Squad and a HS fire at the B* stack in the wooden building breaking a squad, breaking and CRing another and pinning the third one.

[image]local://upfiles/53779/61C2F99B692D4D01A52D17DFACB184CF.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 12:48:10 AM)

Turn 3 - German

Rout Segment


The German HS routs into the VP hex building

The American broken squad and HS routs in the woods, along with the B* leader


[image]local://upfiles/53779/A896688C35224209B0816819A047C28E.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 12:59:58 AM)

Turn 4 - American

Administrative Segment


The US squad and HS rally; the squad carrying the 60mm mortar fails to repair it

The German HS in the VP hex rallies

American Fire Segment

The lone Airborne squad in the wooden building fires at the B** stack with devastating effects: the B** leader and the LMG-armed squad are broken, 1 Squad and 1 HS are pinned.

American Movement Segment

1) a HS Assault Moves in the wooden building - no defensive fire

2) the B* leader and a Squad Assault Move in the wooden building - no defensive fire

3) a Squad Assault Moves adjacent to the VP building - Defensive fire has no effect and the German units are marked with "Final Fire"

4) The B** leader and a DC-armed squad move adjacent to the VP building and place the DC: German units fail their Final Protective Fire Morale Check (FPF MC for ASL-ese purists [:D]) and break.

5) A squad moves adjacent to the wooden building next to the VP building to force the broken Germans in the open

6) The B* leader and three Airborne squads (with their broken 60mm mortar) dash forward and prepare to fire at the second VP hex.



[image]local://upfiles/53779/FD5D39C2575949DB9AFC1723E27D3059.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 1:02:11 AM)

Turn 4 - American

Advanced Fire Segment


The DC attack kills a squad and a HS; all other American fires fail to cause a single casualty, but I'm quite happy anyway.

[image]local://upfiles/53779/0DA948A71A12419BAFB84ED6788BDFD2.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 1:05:39 AM)

Turn 4 - American

Rout and Advance Segment


The broken German units are forced to rout in Low Crawl mode

American units enter the VP hex building and the adjacent wooden building

[image]local://upfiles/53779/38F2868716F54E5296A3E2FF7B56BF01.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 1:40:28 PM)

Turn 4 - German

Administrative Segment


The US squad fails to repair the 60mm mortar again

German Fire Segment

The (apparently) lone surviving German stack fires at the Airborne squad in the wooden building and pins it

American Defensive fire segment

All eligible US units fire at the Germans with no result at all

Rout segment

The B** leader, a squad and a HS are all eliminated for Failure to Rout. This makes me happy, but I wonder why they didn't rout (in Low Crawl mode) in the hex indicated by the magenta arrow.

[image]local://upfiles/53779/2A8CB8E3C0284E01A4475034BF13D83C.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 1:50:16 PM)

Turn 5 - American

Administrative segment


The attempt to repair the mortar fails again.

Fire Segment

The B** leader and his 2 squads break the German B* leader and pin the two FJ squads. Unless the IA rolls a very unlikely series of good dice rolls, the game ends here [:D].

[image]local://upfiles/53779/A616931968134178B85BC0D6A20FBF97.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 2:31:33 PM)

Turn 5 - American

Movement Segment


The two German squads are pinned, so they can deliver a maximum of 10 FP as Final Fire, plus a series of 5 FP Final Protective Fires, as long as their morale does not break.

So, I plan to assault them from multiple directions, surrounding them to block any rout paths.
1) this could make them break as a consequence of FPF;
2) if they don't break during FPF, subsequent Advancing fire should break them
3) if they survive Advancing fire, my Good Order units should easily kill the pinned German ones in Close Combat

All the American units move as single squads.

1) a HS moves to draw First Fire and is broken (A)
2) a squad Assault Moves adjacent to the German stack, which does not fire
3) a B* and a squad Assault Move adjacent to the German stack, which does not fire
4) the squad with the (broken) mortar moves to the trench so as to provide fire (in case the Germans survive and the mortar is repaired, two unlikely occurrences); the Germans do not fire as the squad didn't move adjacent to their location.
5) a squad moves down the road; this time the Germans fire (B) and break and CR it. Unfortunately, German morale holds.
6) the B* leader and the last squad move down the road; the Germans fire again (C) and kill the leader, while the squad is broken and CR'd. The repeated assaults do not shake the German morale.
7) a squad Assault Moves adjacent to the Germans, who do not fire (I thought this was a suicide charge, after seeing the effects of FPF for 5 & 6, but the AI opts not to fire).



[image]local://upfiles/53779/47464B861E1A4A8A918FECB40A06BC7D.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 2:35:59 PM)

Turn 5 - American

Advancing Fire Segment


All the eligible American units fire at the German stack and finally manage to broke the two pinned squads.

Even though they still have a possible rout path, they will be forced to leave the VP hex anyway. Some mopping up can be required to kill the remaining leader and getting a Major Victory, but the scenario is won.



[image]local://upfiles/53779/DBD59EAFBEF04F1984DEB6BFB9ADFC3F.jpg[/image]




UP844 -> RE: AAR - A Paratrooper Battle (American) (3/27/2021 2:46:52 PM)

Turn 5 - American

Rout Segment


The broken American HS routs away in the woods

The German units attempt to cross the road in A while routing away, but Interdiction from the two AB squads in the northernmost VP hex kills everybody except the leader, which ends it rout segment in a bad spot (see below)

Advance Segment

American units advance and take the second VP hex; an AB squad advances and blocks all possible rout paths for the surviving German leader, which will be eliminated in the next Rout Segment, unless it rallies in the subsequent Admin Segment (and, even in this case, I won't bet on his survival).

[image]local://upfiles/53779/535527A928254DB4A3AF34CC1944360E.jpg[/image]




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