carlkay58 -> RE: Heading East into the Soviet Union (4/9/2021 1:15:50 PM)
|
Hardradi: 1. Not really. But Riga is a port, it was captured with supplies already, and it has a level 2 airbase. I want the recon closer to the front and I want fighter cover closer to the front so there it is. I usually try for Daugavplis for the fighters, but this time it seemed that the better place was Riga. 2. Yes, it is additional aircraft (although only 1 to 3). It also seems to help with interceptions but that could just be my imagination. 3. If you do not have the AI Air Assist on and you do not use the AI Air Assist button, then the AI will not activate to do anything. This leaves you in complete control and none of that stuff is looked at or considered for anything. dudefan: My major source of rail repair is the FBDs. I assign one to each PG and keep the PG HQ near them (as in the last depot I have just created) to keep them well supplied and have easy to make leadership rolls which keeps them up and running with little fuss. I do strip each FBD down to only five construction units by removing a surplus RAR Labor unit from the three that start with six construction units. These are added to the seven RAR Labor units that start assigned to the AG HQs. I placed all ten of them into the 18th Army to start with so that the holes in the captured rail hexes in the Baltic can be repaired quickly and give a good rail net throughout the Baltic states. I use one of the Hungarian Infantry Corps HQ attached directly to AGS to hold two or three RAR units later in the game (probably turn 3 or 4) to repair side rail lines in the south and help make that rail net more robust for AOGs and such. The repair units tend to be back from the front rather than pushing the main rail heads out. I try and keep the FBDs repairing double lines heading eastward as much as possible. I am currently using well placed Corps HQs and RAR units in the AGN area right now as my only rail repair units. I am being able to keep three or four rail lines advancing one hex per turn this way. It is not enough and I need to get an FBD unit back up there for real repair support but it just has not worked out that well.
|
|
|
|