loki100 -> RE: Ground Support strategy (3/28/2021 11:12:15 AM)
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its messy in the trade offs. at one stage, esp with the Soviets, most of the time, the testers were turning off GS in their own phase. The logic was clear in that you could run up massive losses with marginal contributions. Equally in HtH (or even vs the AI) some axis players would run an attack, see if the VVS responded and then do a massive redeployment to deploy their fighters to take full advantage. Now that response is a bit harder to set up and more importantly there is a secondary rule over the impact of GS. Bombers create secondary disruption regardless of the primary interaction so your disruptions can escalate. What you'll see in WiTE2 (there is a good eg in the MP beta AAR being presented) is that even apparently strong units can rout if they have lost too many of their front line combat elements at the end of a battle (not just damage/destroyed but also disrupted). The other complication is that GS on/off merely sets the response of your bombers it doesn't set the response of fighters either in a GS AD, no AD, or left for auto-assign. That is where the rules in 18.1.3 come in, your fighters will go to provide CAP unless you have put them to rest in your turn. But opting out of defending vs GS can see a marginal retreat flip to a rout (esp with the Soviets in 1941 or the Germans as their NM starts to decrease). Where the balance sits I'm not sure, but I would take some convincing now not to use defensive GS. Now an AS over the target zone is another way to bring in figher cover, but its less flexible than fighters in a GS (or auto-intercept) as you had to set up the AD in advance and guess where the combat is going to be (which in many cases is going to be very predictable) Roger
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