RE: Truck Summary in logistics Phase Report is hard to understand: (Full Version)

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squatter -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/16/2021 5:52:44 PM)

Ok, so in my air phase I transfer an AOG.

I can select 'planned transfer' or 'immediate transfer'. In both cases I am prompted to 'execute transfer' which happens immediately. So what's the difference between planned and immediate?




TheFerret -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/16/2021 6:14:12 PM)

Planned transfers the air groups when their destination airfields have sufficient support (and ammo and fuel I think?). That may be immediately, or it may be after one or more logistics phases pass for the airfield to gain support.

Immediate transfers the air groups immediately. They may be severely restricted in how much they can fly this turn, or may not be able to fly at all for lack of support.

If the air group does transfer, it doesn't matter if it was planned or immediate, the result is the same either way - planned will just prevent "bad" transfers from happening, while immediate transfers even if it is a "bad" transfer.

You probably want a planned transfer in most cases.




squatter -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/16/2021 6:45:17 PM)

Just double checking: when is the weather break each turn? Is the weather set at the beginning of Axis or Sov turn?




squatter -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/16/2021 6:47:04 PM)

quote:

ORIGINAL: TheFerret

Planned transfers the air groups when their destination airfields have sufficient support (and ammo and fuel I think?). That may be immediately, or it may be after one or more logistics phases pass for the airfield to gain support.

Immediate transfers the air groups immediately. They may be severely restricted in how much they can fly this turn, or may not be able to fly at all for lack of support.

If the air group does transfer, it doesn't matter if it was planned or immediate, the result is the same either way - planned will just prevent "bad" transfers from happening, while immediate transfers even if it is a "bad" transfer.

You probably want a planned transfer in most cases.


Thank you. Someone else explained this to me previously but it didn't quite sink in (my fault not theirs).

Does the game inform you whether your planned transfer is going to actually be immediate or whether you are going to have to wait due to suuplies?






juv95hrn -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/16/2021 8:27:52 PM)

Can units retreat over seas, (ie. during combat from a port city) after combat, or not?

Feel free to remove this question, if asked before here.




Joel Billings -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/16/2021 8:55:46 PM)

Yes, if the unit is not isolated (way out of port is not interdicted), it can effectively be rout moved out through the port.




Nix77 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/16/2021 8:58:22 PM)


quote:

ORIGINAL: squatter

Just double checking: when is the weather break each turn? Is the weather set at the beginning of Axis or Sov turn?


Beginning of Soviet turn. Soviet side has the weather advantage.




neuromancer -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/17/2021 2:22:00 AM)

quote:

ORIGINAL: Joel Billings

Not that I know of. Best is to load a prior save and go to the reinforcement/withdrawal screen. Or load the scenario in the editor and look at the screen there to see what's coming and going. In the editor you can press the w key to switch sides.


Okay, fair enough.

May I request that be added in a future enhancement though, maybe a button on the withdrawal/ reinforcement screen that lists the past comings and goings?

Thanks.




squatter -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/17/2021 11:27:04 AM)

When placing a TB entry hex, the hex must be 10 hexes from enemy supplied hex.

If the distance between the TB entry hex is reduced to less than 10 during the enemy's phase, will units designated to arrive in the TB entry hex still arrive?




carlkay58 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/17/2021 2:42:01 PM)

squatter - yes. I am not sure what would happen if the Axis takes the hex during their turn. I never did see that get tested.




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/17/2021 2:47:18 PM)

my best guess is it stands, the rule is applied when the location is set, not when it happens? Since you can't cancel and in-process transfer this seems logical.

Not sure about the more extreme case of if you actually lose the hex, or it becomes cut off




Hardradi -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/17/2021 11:25:05 PM)

When I load a save game I see the wording "Contains modified unofficial data". I can also see this in a H2H game on the Matrix Server.

I have added two map mods to my game, is this what it is referring to?




Joel Billings -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/18/2021 12:57:48 AM)

quote:

ORIGINAL: Hardradi

When I load a save game I see the wording "Contains modified unofficial data". I can also see this in a H2H game on the Matrix Server.

I have added two map mods to my game, is this what it is referring to?


Yes. If any generic data files or the scenario file is changed, it will be listed as unofficial.




Joel Billings -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/18/2021 12:58:57 AM)

There's a rule for when reinforcement entry hexes are enemy controlled. Can't remember exactly, but they get displaced back into friendly territory.




Milman -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/18/2021 7:57:09 AM)

is there any point in building depo in a city which is for example 10 hexes of closest repaired rail ?




Nix77 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/18/2021 8:03:50 AM)


quote:

ORIGINAL: Milman

is there any point in building depo in a city which is for example 10 hexes of closest repaired rail ?


The railyard repair gets bumped up in priority, and you'll eventually have the depot ready when the railhead arrives. There's no downside to it really if you can spare the APs.




carlkay58 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/18/2021 12:10:06 PM)

If the city does not currently have a railyard then the depot will create a level 1 railyard and you have a good chance for it to repair fully before the rail gets there and then the depot is up and ready to go.




briklebritt -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/18/2021 4:56:20 PM)

Is it possible to influence the automatic rail repair units detachments somehow, at least to a small extent? They always repair the rails where I do not need the rapairs and other urgent hexes are not repairing [:@]




malyhin1517 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/18/2021 4:57:48 PM)


quote:

ORIGINAL: briklebritt

Is it possible to influence the automatic rail repair units detachments somehow, at least to a small extent? They always repair the rails where I do not need the rapairs and other urgent hexes are not repairing [:@]

Submit them to the hull headquarters and block the hull! Then they will carry out repairs within a 5 hex radius of their headquarters! I usually have 2 or 3 of these headquarters!




briklebritt -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/18/2021 5:24:13 PM)

quote:

ORIGINAL: malyhin1517


quote:

ORIGINAL: briklebritt

Is it possible to influence the automatic rail repair units detachments somehow, at least to a small extent? They always repair the rails where I do not need the rapairs and other urgent hexes are not repairing [:@]

Submit them to the hull headquarters and block the hull! Then they will carry out repairs within a 5 hex radius of their headquarters! I usually have 2 or 3 of these headquarters!


Sounds like a good plan, I will do so. As I understand, I will assign the rail repair SUs to a HQ (level of HQ doesn´t matter) which is placed within 5 hexes of the damaged rail hexes and lock the "Lock HQ Support" btw HQ should be "Lck".

But better to assign them at Corps HQ cause here the only detach max. 5 hex and at a higher HQ level they wil spread out more than 5 hexes, right?

In Leningrad scenario, there are only 2 rail repair SUs battalions and one standalone FBD with 3 rail repair battalions. Can you tell me how many of these battalions are necessary within FBD unit? Maybe I can reassign 1 or 2 of these battalions to HQs cause I am lacking of rail repair battalions in the Leningrad scenario. Or better not to reassign it from FBD unit?

Thanks! [:)]




carlkay58 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/18/2021 6:08:40 PM)

The level of the HQ DOES matter. Corps HQs will only assign a unit out to 5 hexes. Army HQs will assign out to 15 hexes. Army Group/Front HQs will assign out to 90 hexes. So you want to assign them to an empty Corps HQ or a full Corps HQ with range back to the necessary rail hex.




malyhin1517 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/18/2021 6:08:57 PM)


quote:

ORIGINAL: briklebritt

quote:

ORIGINAL: malyhin1517


quote:

ORIGINAL: briklebritt

Is it possible to influence the automatic rail repair units detachments somehow, at least to a small extent? They always repair the rails where I do not need the rapairs and other urgent hexes are not repairing [:@]

Submit them to the hull headquarters and block the hull! Then they will carry out repairs within a 5 hex radius of their headquarters! I usually have 2 or 3 of these headquarters!


Sounds like a good plan, I will do so. As I understand, I will assign the rail repair SUs to a HQ (level of HQ doesn´t matter) which is placed within 5 hexes of the damaged rail hexes and lock the "Lock HQ Support" btw HQ should be "Lck".

But better to assign them at Corps HQ cause here the only detach max. 5 hex and at a higher HQ level they wil spread out more than 5 hexes, right?

In Leningrad scenario, there are only 2 rail repair SUs battalions and one standalone FBD with 3 rail repair battalions. Can you tell me how many of these battalions are necessary within FBD unit? Maybe I can reassign 1 or 2 of these battalions to HQs cause I am lacking of rail repair battalions in the Leningrad scenario. Or better not to reassign it from FBD unit?

Thanks! [:)]

Better not to take units from the FBD! They can't be put back later! The units that are in the OKH will be enough for you! That is 2-3 units per corps headquarters! For this I use separate headquarters without combat units!




neuromancer -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/19/2021 3:25:32 AM)

Another small question.

Is there somewhere that lists captured equipment in the pool? I thought I saw it once, but couldn't find it again.




briklebritt -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/19/2021 5:05:53 AM)


quote:

ORIGINAL: neuromancer

Another small question.

Is there somewhere that lists captured equipment in the pool? I thought I saw it once, but couldn't find it again.



You can see it in production screen when you scroll down after filtering your nation




dudefan -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/19/2021 9:14:31 AM)

What is the difference between ground attack (on port and railyard) vs strategic bombing? With ground attack I can even add tactical bombers...

And what is the difference between strategic recon and combat recon if I want to see the damage done and help guiding the bombs of my ground attack/strategic bombing of the porrt/railyard?




loki100 -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/19/2021 9:18:55 AM)


quote:

ORIGINAL: dudefan

What is the difference between ground attack (on port and railyard) vs strategic bombing? With ground attack I can even add tactical bombers...

And what is the difference between strategic recon and combat recon if I want to see the damage done and help guiding the bombs of my ground attack/strategic bombing of the porrt/railyard?


none, in practice. Its the same mission and target - as you say done as GA you can use FB and tac bombers.

Now whether that is a good idea is dubious - this tends to be a mission for heavier bombs, and you don't have the 500lb bombs that the Western Allies often used with those planes. Also if it is a flak heavy target they can take heavy losses.




dudefan -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/19/2021 10:10:03 AM)


quote:

ORIGINAL: loki100


quote:

ORIGINAL: dudefan

What is the difference between ground attack (on port and railyard) vs strategic bombing? With ground attack I can even add tactical bombers...

And what is the difference between strategic recon and combat recon if I want to see the damage done and help guiding the bombs of my ground attack/strategic bombing of the porrt/railyard?

none, in practice. Its the same mission and target - as you say done as GA you can use FB and tac bombers.

Now whether that is a good idea is dubious - this tends to be a mission for heavier bombs, and you don't have the 500lb bombs that the Western Allies often used with those planes. Also if it is a flak heavy target they can take heavy losses.

Thx.

Ju78br has 1000kg bombs (tactical bomber)...




SwedenJens -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/19/2021 2:38:45 PM)

post in wrong thread sorry.




neuromancer -> RE: Truck Summary in logistics Phase Report is hard to understand: (4/20/2021 2:09:19 AM)

quote:

ORIGINAL: briklebritt
You can see it in production screen when you scroll down after filtering your nation


Thanks!




Hardradi -> Amphibious stuff in RtL (4/20/2021 8:15:30 AM)


quote:

ORIGINAL: Joel Billings

quote:

ORIGINAL: Hardradi

When I load a save game I see the wording "Contains modified unofficial data". I can also see this in a H2H game on the Matrix Server.

I have added two map mods to my game, is this what it is referring to?


Yes. If any generic data files or the scenario file is changed, it will be listed as unofficial.


Thanks Joel. Is this anything to worry about playing H2H, I presume you cant play two different versions of the scenario file?

More questions:

a) In the Road to Leningrad Scenario there is a Baltic Sea KM Amphi unit stationed at Koeningsberg. This unit is not in the 1941 Campaign. Is there a reason?

b) In the Road to Leningrad scenario the ports of Danzig and Koeningsberg cannot be shifted to import, the button automatically defaults to the airbase base when you mouse over. Is this WAD?

c) I tried to do an amphibious invasion using the above-mentioned unit in the Road to Leningrad scenario but could not get it to function. It said there was “not enough available shipping”. Based on the manual I appear to have enough transports when trying to ship a Security Regiment (or waiting a few turns to get 2 transports and shipping an infantry regiment). This is evident by being able to transport these units normally (non-invasion style). You need one cargo ship per transport. There are cargo ships being used for freight but I think they should automatically be allocated to the invasion fleet once you launch the Invasion. In the manual there is mention of using the unit to assist with ferry crossings. Does the KM Amphi unit unit serve any function in the Road to Leningrad Scenario?





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